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Halo Wars - forventninger


Dinsdale

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  1. 1. Hvilken Hero foretrekker du?

    • Captain Cutter
      5
    • Sergeant Forge
      10
    • Professor Anders
      8
    • Arbiter
      12
    • Brute Chieftain
      3
    • Prophet of Regret
      5


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Videoannonse
Annonse

Risk: Halo Wars Collectors Edition

August 2009

 

Skjul
Hasbro’s recent update of RISK® introduced new rules and faster action to the classic game. Now, playing for objectives allows a game to be completed in 60 to 90 minutes without any decrease in strategy. Objectives in the RISK®: Halo Wars™ Collector's Edition can include: controlling 18 Arcadia territories, taking over 10 territories in one turn, or controlling two enemy bases. Hasbro’s new version also offers three levels of game play; basic, advanced and classic, allowing players to select their game play based on skill level and desired playing time

 

Bilder

Skjul
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Endret av Mr 170
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  • 2 uker senere...

TU3:

We’ve been listening to fan feedback since our release of Title Update #2 and DLC pack #1 Strategic Options and are pleased to announce that we are working on title Update #3. TU #3 is aimed at balance changes and a few bug fixes. We’re looking in to a variety of things such as reducing the effectiveness of Warthogs, friendly fire/team killing and a few other balance issues. We’re also planning on making Invisible Unit's health bars invisible, among other fixes.

 

http://www.halowars.com/

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Lurer på hva de har tenkt å gjøre med hogsene.. Hvis det er store endringer det er snakk om, må jo spillet læres på nytt :S

Tank-spamming blir det nye store.

 

Jeg spiller online titt og ofte, klarer meg ganske bra vil jeg si. Ligger på plass nr. 220 over antall vunnede 1v1 denne måneden. B)

Endret av drugiS
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Mer fra Title Update 3:

1. Gauss warthog gauss cannon damage bonus against units with heavy armor (Scorpions, Wraiths, Scarabs, Locusts) reduced so that tanks will stay as a viable option to counter warthogs.

 

2. Warthog build time slightly increased to restrict how fast players can mass and replace warthogs during the game.

 

3. Anders bonus to tech build rate reduced to further balance the leader.

 

4. Base turrets attack and health boosted slightly to increase turret viability in early and late game.

 

5. Elephant health increased to improve survivability and viability as a unit.

 

6. Grenade/ Plasma grenade / RPG damage against medium armor (warthogs, ghosts, choppers, wolverines and cobras) increased to both better balance marines/ grunts against warthogs and to improve marines overall against players who try to turtle with wolverines and cobras.

 

7. Recycle basic cost return fixed to be 50% for constructed buildings. (While a technically a bug, this directly impacts many slightly exploitive strategies)

 

 

Tror nesten jeg må begynne å bruke Cutter. ^_^

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