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Gears of War Kafèen


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Utdrag fra artikkelen/intervjuet, for de som er redde for linker--- eller noe :blink:

 

 

Map packen:

Skjul
Three months after the second Gears of War 2 map pack was announced, Epic Games has taken the wraps off its successor. The Snowblind Map Pack will arrive on Xbox Live on March 31 bearing four new maps: Grindyard, Under Hill, Courtyard, and a remake of Fuel Depot from the original Gears game. No price has been announced, but the last add-on for the game, December's three-map Combustible Map Pack, cost 800 Microsoft points, or $9.99 in real-world currency.

 

GS: Can you describe the four new maps?

 

RF: Yeah, absolutely. Grindyard is kind of an interesting map for us. Any time you've ever heard us talking about Gears 1, we always talked about the fact that Gridlock was the map we used as a basis for a lot of our development. Grindyard was that map for us for Gears 2. When we first started bringing in the new weapons, like the mortar, it was the very first place we tried all these new weapons. We had hoped to make it part of the original 10 maps that was going to be in the Gears 2 box, but for a number of reasons, it ended up not being that way.

 

So, the team is really excited about Grindyard actually getting out. The fact that it's become a winter-themed map makes it even more awesome-looking. It's a junkyard processing plant with flames, but then you have this really cool falling snow which makes for an interesting contrast.

 

Then there's Courtyard. If you remember Embry Square in Gears 1, it has the same city feel with a nice dusting of snow. It's a really fun map because you can see people across the way really quickly, and so you get a really good sense of motion in the battlefield.

 

And, then we have Under Hill, which basically takes place on a highway juncture, just before it goes into the mountains. You have this raised highway and this tunnel into the mountain and it's sort of half-and-half on that sort of environment. You can go to the high ground on the turnpike and grab the mortar, but going up there exposes you because it's essentially a raised highway. It's a dead end to go up there. So, you can get the higher elevation, but once you get up there, you could potentially be stuck up there.

 

For the last map we're bringing back--by popular demand--Fuel Depot from Gears 1. This was a map that was sort of a warehouse map with a downed helicopter and these gas pumps that you could blow up. It had two transport truck trailers with the sniper rifle inside. We gave it a makeover, much like we did for the Flashback Map Pack and the other Gears 1 maps we revisited. We gave it a new look and feel in terms of the visual style--again, it's a winter theme.

 

Title Update 3

Skjul
Epic will launch its third and most extensive title update, which implements an all-new experience-based ranking system. The old TrueSkill system ranks will become hidden, but will still be used under the hood to "set up the most competitive matches possible."

 

Under the new system, players will earn experience points for scoring in public matches, advancing all the way to level 100. Upon attaining certain levels, they will be rewarded with the following Xbox achievements: Rookie Gear (level 5), Seasoned Gear (level 15), Battle-Tested Gear (level 25), Battle-Hardened Gear (level 50), and Veteran Gear (level 100). (The last two achievements will also require that players download and achieve feats in the Snowblind Map Pack.) Four other unnamed achievements will be added as part of the update, with a total of 250 GamerScore Points.

 

In addition to the new experience system--which will only be based on games played post-update--Gear of War 2's Title Update 3 will also feature new auto-balancing features which will swap in bots for players who drop out mid-match. (Those same dropouts will suffer an experience point penalty.) To explain the rest of the update's features--and about Epic's future Gears of War plans--GameSpot spoke with executive producer Rod Fergusson.

 

GameSpot: What really prompted the changes in Title Update 3? What was the impetus behind them?

 

Rod Fergusson: Basically, it was a matter of listening to what people were saying about the TrueSkill system. We spent a lot of time on the forums and talking with other players, and we were noticing that people were sort of plateauing really quickly. At the middle of the road, they'd have a three bar skill rank. Then they were having trouble understanding about what they needed to do to progress because of the way TrueSkill works. We're still going to keep the TrueSkill system under the hood, though, because we'll use it for matchmaking behind the scenes.

 

So to remedy the issues, we figured we should impose a system where people could earn experience, even if they lost the match they would feel like they're moving up the ladder. We want them to feel like they're progressing, gaining levels of experience in multiplayer play. It was really a reward thing to make people feel better about their progression online.

 

We also wanted to make sure the game types were balanced. We've had over 22 million matches for Gears so far. We looked at a bunch of data that we have on the back end about what the average score per match was of a particular game type like Warzone and Annex. We found find that typically, Annex averages about four times as many points as Warzone does.

 

So, we had to normalize that discrepancy, so that people wouldn't say, "Oh, to get experience, you can only play Annex." We actually normalized it across so that no matter what game type you play, you're gaining experience at the same rate.

 

GS: Tell me about the new ranks like Rookie Gear, Seasoned Gear, and their corresponding achievements.

 

The new experience system in action.

 

RF: We created five new achievements for the experience system. Normally, the only way Microsoft allows a company to add new achievements is to tie them to new downloadable content. So we were actually really lucky in that we were able to talk to the Microsoft Game Studios team and explain to them that this was a fundamental change to the game.

 

They actually allowed us to have the first three achievements--Rookie Gear (level 5), Seasoned Gear (level 15), and Battle-Tested Gear (level 25)--to be just on experience alone. However, the next two higher ones--Battle-Hardened (level 50) and Veteran (level 100)--we had to tie to the DLC.

 

To get Battle-Hardened Gear, you have to reach level 50 and have at least played a match on each of the four new maps. You don't even have to win. As long as you played and reached level 50 of your normal level progression, then you'll get the achievement. For Veteran, you have to reach level 100 and to win a match on each map.

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Gjest Bruker-127711

Awesome!

 

Edit: grunnen til at vi må betale er vel at Microsoft er knallstrenge på DLC pakker.

Endret av Bruker-127711
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Jeg har ikke noe imot å betale for ekstra kart. Det er tross alt valgfritt og er en ekstra jobb utviklerne gjør for oss.

 

Å betale for en multiplayerdel eller lignende (Resident Evil 5 f.eks) derimot synes jeg er helt tullete.

Lenke til kommentar
Utdrag fra artikkelen/intervjuet, for de som er redde for linker--- eller noe :blink:

 

 

Map packen:

Skjul
Three months after the second Gears of War 2 map pack was announced, Epic Games has taken the wraps off its successor. The Snowblind Map Pack will arrive on Xbox Live on March 31 bearing four new maps: Grindyard, Under Hill, Courtyard, and a remake of Fuel Depot from the original Gears game. No price has been announced, but the last add-on for the game, December's three-map Combustible Map Pack, cost 800 Microsoft points, or $9.99 in real-world currency.

 

GS: Can you describe the four new maps?

 

RF: Yeah, absolutely. Grindyard is kind of an interesting map for us. Any time you've ever heard us talking about Gears 1, we always talked about the fact that Gridlock was the map we used as a basis for a lot of our development. Grindyard was that map for us for Gears 2. When we first started bringing in the new weapons, like the mortar, it was the very first place we tried all these new weapons. We had hoped to make it part of the original 10 maps that was going to be in the Gears 2 box, but for a number of reasons, it ended up not being that way.

 

So, the team is really excited about Grindyard actually getting out. The fact that it's become a winter-themed map makes it even more awesome-looking. It's a junkyard processing plant with flames, but then you have this really cool falling snow which makes for an interesting contrast.

 

Then there's Courtyard. If you remember Embry Square in Gears 1, it has the same city feel with a nice dusting of snow. It's a really fun map because you can see people across the way really quickly, and so you get a really good sense of motion in the battlefield.

 

And, then we have Under Hill, which basically takes place on a highway juncture, just before it goes into the mountains. You have this raised highway and this tunnel into the mountain and it's sort of half-and-half on that sort of environment. You can go to the high ground on the turnpike and grab the mortar, but going up there exposes you because it's essentially a raised highway. It's a dead end to go up there. So, you can get the higher elevation, but once you get up there, you could potentially be stuck up there.

 

For the last map we're bringing back--by popular demand--Fuel Depot from Gears 1. This was a map that was sort of a warehouse map with a downed helicopter and these gas pumps that you could blow up. It had two transport truck trailers with the sniper rifle inside. We gave it a makeover, much like we did for the Flashback Map Pack and the other Gears 1 maps we revisited. We gave it a new look and feel in terms of the visual style--again, it's a winter theme.

 

Title Update 3

Skjul
Epic will launch its third and most extensive title update, which implements an all-new experience-based ranking system. The old TrueSkill system ranks will become hidden, but will still be used under the hood to "set up the most competitive matches possible."

 

Under the new system, players will earn experience points for scoring in public matches, advancing all the way to level 100. Upon attaining certain levels, they will be rewarded with the following Xbox achievements: Rookie Gear (level 5), Seasoned Gear (level 15), Battle-Tested Gear (level 25), Battle-Hardened Gear (level 50), and Veteran Gear (level 100). (The last two achievements will also require that players download and achieve feats in the Snowblind Map Pack.) Four other unnamed achievements will be added as part of the update, with a total of 250 GamerScore Points.

 

In addition to the new experience system--which will only be based on games played post-update--Gear of War 2's Title Update 3 will also feature new auto-balancing features which will swap in bots for players who drop out mid-match. (Those same dropouts will suffer an experience point penalty.) To explain the rest of the update's features--and about Epic's future Gears of War plans--GameSpot spoke with executive producer Rod Fergusson.

 

GameSpot: What really prompted the changes in Title Update 3? What was the impetus behind them?

 

Rod Fergusson: Basically, it was a matter of listening to what people were saying about the TrueSkill system. We spent a lot of time on the forums and talking with other players, and we were noticing that people were sort of plateauing really quickly. At the middle of the road, they'd have a three bar skill rank. Then they were having trouble understanding about what they needed to do to progress because of the way TrueSkill works. We're still going to keep the TrueSkill system under the hood, though, because we'll use it for matchmaking behind the scenes.

 

So to remedy the issues, we figured we should impose a system where people could earn experience, even if they lost the match they would feel like they're moving up the ladder. We want them to feel like they're progressing, gaining levels of experience in multiplayer play. It was really a reward thing to make people feel better about their progression online.

 

We also wanted to make sure the game types were balanced. We've had over 22 million matches for Gears so far. We looked at a bunch of data that we have on the back end about what the average score per match was of a particular game type like Warzone and Annex. We found find that typically, Annex averages about four times as many points as Warzone does.

 

So, we had to normalize that discrepancy, so that people wouldn't say, "Oh, to get experience, you can only play Annex." We actually normalized it across so that no matter what game type you play, you're gaining experience at the same rate.

 

GS: Tell me about the new ranks like Rookie Gear, Seasoned Gear, and their corresponding achievements.

 

The new experience system in action.

 

RF: We created five new achievements for the experience system. Normally, the only way Microsoft allows a company to add new achievements is to tie them to new downloadable content. So we were actually really lucky in that we were able to talk to the Microsoft Game Studios team and explain to them that this was a fundamental change to the game.

 

They actually allowed us to have the first three achievements--Rookie Gear (level 5), Seasoned Gear (level 15), and Battle-Tested Gear (level 25)--to be just on experience alone. However, the next two higher ones--Battle-Hardened (level 50) and Veteran (level 100)--we had to tie to the DLC.

 

To get Battle-Hardened Gear, you have to reach level 50 and have at least played a match on each of the four new maps. You don't even have to win. As long as you played and reached level 50 of your normal level progression, then you'll get the achievement. For Veteran, you have to reach level 100 and to win a match on each map.

Dette høres jo konge ut, Fuel Depot FTW! Gleder meg skikkelig!

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