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Jeg skjønner ikke hvorfor man skal gidde å grinde de nye light-tankene, det er bare en håndfull baner igjen der light-tanker fungerer (og noen skal faktisk "fikses" i 9.4)

Slik jeg ser det er 9.3 en dårlig spøk fra WGs side, de nye light-tankene (spesielt M41 Walker Bulldog og RU251) hadde vært OP for et år siden, men med dagens baner er de faktisk bare brukbare. RU251 er jo bare en Leopard PTA med en dårligere kanon, HP, og panser mot bedre fart og camo, og når 9/10 baner straffer deg for å bruke bevegelighet...

 

Enig. Var litt fristet av RU251. Men tror jeg dropper det, banene er ikke for lights, og den fører til en av de dårligste tier 9 mediums Leopard PTA.

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Videoannonse
Annonse

 

 

 

Sånn sett synes jeg de kunne ha endret HE( iallfall til arty) på en slik måte at man ikke kan bli insta gibbet. Sånn sett at f.eks den skaden de gjør avg uten å penetrere er ganske like den som er når man penetrerer. Mindre RNG på arty hadde vært konge. Jeg synes ikek det det bør fjernes, men endres. Det burde fungere som area denial og support mot "umulige" mål.

Øk pen internt til 50000, reduser Alpha med 65%, øk treffsikkerheten til et sted fra 0.3 og 0.45, øk rof med 50%, værsågod skillbasert artilleri

Med den treffsikkerheten ville jeg nok doblet flight time, ellernosånt.
Flight time er helt grei slik den er i min mening, en annen endring kunne heller vært å senke range eller redusere tyngdekraften på shellene så skuddbanen ble mer vinklet. Da hadde artilleri faktisk forhindret camping
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Jeg skjønner ikke hvorfor man skal gidde å grinde de nye light-tankene, det er bare en håndfull baner igjen der light-tanker fungerer (og noen skal faktisk "fikses" i 9.4)

Slik jeg ser det er 9.3 en dårlig spøk fra WGs side, de nye light-tankene (spesielt M41 Walker Bulldog og RU251) hadde vært OP for et år siden, men med dagens baner er de faktisk bare brukbare. RU251 er jo bare en Leopard PTA med en dårligere kanon, HP, og panser mot bedre fart og camo, og når 9/10 baner straffer deg for å bruke bevegelighet...

 

Vi er jo statpadders Noreng, så seff skal vi ha det!

 

Light tanks print WN8 !

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Jeg skjønner ikke hvorfor man skal gidde å grinde de nye light-tankene, det er bare en håndfull baner igjen der light-tanker fungerer (og noen skal faktisk "fikses" i 9.4)

Slik jeg ser det er 9.3 en dårlig spøk fra WGs side, de nye light-tankene (spesielt M41 Walker Bulldog og RU251) hadde vært OP for et år siden, men med dagens baner er de faktisk bare brukbare. RU251 er jo bare en Leopard PTA med en dårligere kanon, HP, og panser mot bedre fart og camo, og når 9/10 baner straffer deg for å bruke bevegelighet...

 

Vi er jo statpadders Noreng, så seff skal vi ha det!

 

Light tanks print WN8 !

 

 

Ja light tanks er bra på WN8. Blir belønnet bra hvis man klarer å dele ut 1500-2000 damage pluss litt spotting. RU251 har litt spennende HE eller er det HESH, med 320 damage og rundt 100 penetration.

Fin å jakte på arty, lights og andre lettpansrete vogner.

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Har fått meg Pershing. Den er så behagelig å kjøre. God view range, brukbar mobilitet, -10 gun depression og herlig gun handling. Hadde et bra amerikansk crew i barracks. Denne kan jeg like. Planen er å nyte grinden sakte men sikkert frem til M46 Patton.

 

Ellers skal jeg lure meg opp tysk medium. Begynt i det små med VK3001H, som egentlig er en heavy. Gode kanoner , men mobiliteten er elendig. Ser frem til VK3002M.

 

Ser nå at Patton kommer på Top of Three i oktober.. og VK3002M kommer på salg 18.10

Vet dog ikke om jeg rekker det med Pershing :)

http://ftr.wot-news.com/2014/09/22/wg-eu-events-in-october-and-partially-november/

 

edit:

 

Nå får du 300 gull for å skifte passord :wee: :

 

http://ftr.wot-news.com/2014/09/22/change-password-for-300-gold/

Endret av SirJames
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Kjøpte VK B på lørdag, og herregud for ett monster! 8k pot damage i 3dje kampen, ace på 4dje.

Man kan holde flanker alene så lenge pubbies skyter deg i fronten.

 

Etter 20~ kamper har jeg høyeste average XP noensinne.

Har hatt den i garasjen i lang tid, og tok den ut en tur igår... Er rimelig grei den ja..... nå lever den virkelig opp til navnet "mini-maus"

Skaffet meg selv Jgpz E100 igår kveld....fikk tatt en runde, og var overrasket over hvor nøyaktig gun den har... virker morro for en TD-spiller som meg selv :)

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Kjøpte VK B på lørdag, og herregud for ett monster! 8k pot damage i 3dje kampen, ace på 4dje.

Man kan holde flanker alene så lenge pubbies skyter deg i fronten.

 

Etter 20~ kamper har jeg høyeste average XP noensinne.

Har hatt den i garasjen i lang tid, og tok den ut en tur igår... Er rimelig grei den ja..... nå lever den virkelig opp til navnet "mini-maus"

Skaffet meg selv Jgpz E100 igår kveld....fikk tatt en runde, og var overrasket over hvor nøyaktig gun den har... virker morro for en TD-spiller som meg selv :)

 

 

Morsom om du ikke operer alene. Morsom om du ikke trenger å forflytte deg noe særlig. Morsom om det dukker opp mål når du (endelig) er ferdigladet. Morsom når du klarer å skyte i filler mediumsene som prøver å omringe deg. Morsom om det ikke er Arty på banen. Men helt klart mest morsom når man setter skudd etter skudd som raner fiendevognen for over 1000 hp for hvert trykk på musa. Men det hører likevel til skjeldenhetene at jeg får noe særlig over 3000 dmg. per omgang siden den er så ******* treg både i forflyttning og lading.

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Har fått meg Pershing. Den er så behagelig å kjøre. God view range, brukbar mobilitet, -10 gun depression og herlig gun handling. Hadde et bra amerikansk crew i barracks. Denne kan jeg like. Planen er å nyte grinden sakte men sikkert frem til M46 Patton.

 

Ser nå at Patton kommer på Top of Three i oktober.. og VK3002M kommer på salg 18.10

Vet dog ikke om jeg rekker det med Pershing :)

http://ftr.wot-news.com/2014/09/22/wg-eu-events-in-october-and-partially-november/

 

 

tier X er så middelmådig at den er ikke noe vits i og kjøpe, hold deg til tier 9 Patton, som faktisk er meget bra etter DPM buffen.

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Har fått meg Pershing. Den er så behagelig å kjøre. God view range, brukbar mobilitet, -10 gun depression og herlig gun handling. Hadde et bra amerikansk crew i barracks. Denne kan jeg like. Planen er å nyte grinden sakte men sikkert frem til M46 Patton.

 

Ser nå at Patton kommer på Top of Three i oktober.. og VK3002M kommer på salg 18.10

Vet dog ikke om jeg rekker det med Pershing :)

http://ftr.wot-news.com/2014/09/22/wg-eu-events-in-october-and-partially-november/

 

 

tier X er så middelmådig at den er ikke noe vits i og kjøpe, hold deg til tier 9 Patton, som faktisk er meget bra etter DPM buffen.

 

 

Men hva er sterkest på hver sin tier? Pershing eller M46 Patton?

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Har fått meg Pershing. Den er så behagelig å kjøre. God view range, brukbar mobilitet, -10 gun depression og herlig gun handling. Hadde et bra amerikansk crew i barracks. Denne kan jeg like. Planen er å nyte grinden sakte men sikkert frem til M46 Patton.

 

Ser nå at Patton kommer på Top of Three i oktober.. og VK3002M kommer på salg 18.10

Vet dog ikke om jeg rekker det med Pershing :)

http://ftr.wot-news.com/2014/09/22/wg-eu-events-in-october-and-partially-november/

 

 

tier X er så middelmådig at den er ikke noe vits i og kjøpe, hold deg til tier 9 Patton, som faktisk er meget bra etter DPM buffen.

 

 

Men hva er sterkest på hver sin tier? Pershing eller M46 Patton?

 

Patton har jo ikke tårnpanser, Pershing har best tårn av alle tier 8 meds

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M46 var gøy etter buffen, men det er mange andre sterke T9. Mangel på pansring gjør den litt masete å spille, i det minste alene. Pershing er en veldig allsidig vogn, den krever vel egentlig bare at man liker det. Sannsynligvis en av de bedre stock-vognene, 90mm M3 er en god kanon, man trenger ikke tårnet eller belter for å montere toppkanonen og den beveger seg helt greit uten motor eller belter. At APCR har 243/268mm penetrering er heller ikke et minus.

 

M48 er faktisk ganske gøy. Langt fra like god som f.eks. Obj. 140, så er nok en av de få som liker spillestilen og allsidigheten den tilbyr. Om jeg ikke hadde hatt andre T9-vogner å beholde hadde nok saken vært en annen.

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M46 sliter litt med de den skal konkurrere med. Den har rett og slett dårligst kanon av samtlige tier 9 mediums, samtidig som den ikke har noe annet spes å komme med. Best gun depression, javel, men det er flere som ligger tett på på det området, samtidig som de har andre fordeler. Buffen den fikk har hjelpt litt på, men klarer fortsatt ikke å plassere den andre steder enn på bunnen av listen over tier 9 mediums.

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Changes in version 0.9.3 vs. version 0.9.2:
New features for the Strongholds mode added: War Department and Legionnaires.
Many issues with interface and gameplay in the Strongholds mode fixed.
New high-tier light tanks added:
U.S.A.: T37 (Tier VI), M41 Walker Bulldog (Tier VII), T49 (Tier VIII).
U.S.S.R.: LTTB (Tier VII), Т-54 Lightweight. (Tier VIII).
Germany: Spähpanzer Ru 251 (Tier VIII).
The M24 Chaffee, Tier V U.S. light tank, fully rebalanced. Players, who had researched the M24 Chaffee, received 43,340 experience points for this vehicle.
The KV-1S Soviet heavy tank fully rebalanced, its tier changed from VI to V. Previous model of the vehicle replaced with HD quality visual model.
New KV-85 Soviet heavy tank added to Tier VI to replace KV-1S.
Models of the following vehicles reworked in HD quality: Т-34, IS-7, ISU-152, M5 Stuart, M3 Lee, Jagdpanther.
Turrets of the T67 U.S. tank destroyer swapped.
Enhanced Suspension module for the M46 Patton tank added.
Pz.Sfl.V, Tier VII German tank destroyer renamed to Sturer Emil.
Some Tier VII–X vehicles with transmission in the front are no longer set on fire when a shell hits the transmission.
Suspension durability for Tier V–VIII light tanks increased.
The Murovanka map fully reworked: dimensions of the map increased from 800х800 m to 1,000х1,000 m; many gameplay features on the map rebalanced.
Visual effects of explosions and burning added for the following environmental objects: cisterns, barrels with fuel, cars, canisters, munition boxes.
Issues with landscape on the Ruinberg map fixed.
Design of the Screen panel in the Garage reworked.
The following effects of vehicle destruction overhauled and expanded: ammunition burning, ammunition exploding, fuel exploding, destruction by ramming and by falling, destruction of crew, vehicle drowning, and basic vehicle destruction.
Information about quality of connection in the server selection menu added.
Chat panel in the Garage reworked: new style of buttons, new mechanics of tabs, panel scrolling, online player count and the count of players in the Contact list added.
Interfaces of battle mode selection, Platoon creation, and invitation screens reworked.
Disciplinary penalties for the following instances of unsportsmanlike conduct added: inactivity in battle and exiting the battle before vehicle is destroyed.
Awards from the Battle Heroes category can now be obtained by multiple players.
Set of easily-obtainable awards added: Shellproof, Battle Buddy, Spotter, Fire for Effect, Fighter, Duelist, Demolition Expert, Arsonist, Bruiser, Hand of God, Eye for an Eye!
Mechanics of shell ricochet after it hit the vehicle reworked: now the shell continues to move instead of disappearing.
Sound filter inside the vehicle’s turret reworked.
The following awards for the Historical Battles mode with no progress removed: Guardsman and History Maker.
As a result of statistics analysis, excessively high values for obtaining Marks of Excellence lowered.
Now if a vehicle drowns after its track has been hit, the vehicle will count as destroyed by the player who hit its track.
Effect of tracers upon ricochet improved.
In battle results, statistics for penetrations after ricochets added.
Some memory leaks in battle fixed.
Some crashes and hang-ups of the game client fixed.
Performance of the game client on some PC configurations improved.
Playback of sound effects optimized.
Performance in the Artillery mode improved.
Consumption of video memory reduced.
Stuttering when displaying some effects fixed.
Issue when a player could not send a complaint about an ally with the reason “Inaction/Bot” in the Battle Results window fixed.
Issue, when tracers were displayed on the opposite side of a vehicle after non-penetrations, fixed.
Brief rotation of a vehicle when spotted in some cases fixed.
Issue, when upon spotting a vehicle its tracks were displayed first followed by the vehicle itself, fixed.
Foliage display at medium and long distances with SLI enabled on standard graphics fixed.
Issue with the screen resolution reverting to its default setting after the game client restart fixed.
Issues with a torn-off vehicle turret falling through the ground fixed.
Some minor issues with interface in the Team Battles mode fixed.
Incorrect display of the effects of shells hitting the ground fixed.
Incorrect display of allied vehicles’ icons at long distances fixed.
Incorrect calculation of record values for the “Maximum destroyed per battle” parameter fixed.
Discrepancy between the visual and collision models for some objects fixed.
Flickering of client reticle when the vehicle is on a sloped surface fixed.
Some minor issues with interface fixed.
Some bugs in visual models fixed for the following vehicles: M18 Hellcat, Tiger I, M7, M103, SU-100.
Display of Emblems and Marks of Excellence fixed for the following vehicles: M18 Hellcat, T34, SU-122-44.
Issue with the 120 mm AT Gun T53 mantlet armor protection on the T95 tank destroyer fixed.
Issues with incorrect display of penetration marks on mantlets and guns of several vehicles fixed.
Minor discrepancies between the visual and damage models fixed for the following vehicles: StuG III Ausf. G, Panther, M8A1, SU-152.
Display of exhaust fumes of the M44 SPG fixed.
Starting with 9.3 update all maximum resolution HD-textures of vehicles, new and existing ones, will be provided in a separate archive.


Detailed list of changes in the vehicle parameters
Characteristics of the following German vehicles changed:

Jagdpanther:

Vehicle’s model is now in HD, collision model improved.
VK 36.01 (H):

Repair cost reduced by 24%.


Characteristics of the following British vehicles changed:

FV304:

Traverse speed for FV304 suspension changed from 22 to 20.
Crossing capacity for FV304 suspension on medium terrain reduced by 7%.
Traverse speed for FV304 Mk. II suspension changed from 24 to 22.
Dispersion on the move and during hull traverse for FV304 Mk. II suspension increased by 6%.
Crossing capacity for FV304 Mk. II suspension on medium terrain reduced by 8%.
Aiming time for Q.F. 25-Pr. Gun/How. changed from 4.5 s to 4.8 s.
Reload time for Q.F. 25-Pr. Gun/How. changed from 8.6 s to 8.9 s.
Dispersion after shot for Q.F. 25-Pr. Gun/How. increased by 20%.
Dispersion for Q.F. 25-Pr. Gun/How. on gun traverse increased by 17%.
Aiming time for Q.F. 4.5-in. Howitzer changed from 4.5 s to 4.8 s.
Reload time for Q.F. 4.5-in. Howitzer changed from 12 s to 13.5 s.


Characteristics of the following American vehicles changed:

M18 Hellcat:

Dispersion on the move and hull traverse for M18 T67 suspension increased by 60%.
Crossing capacity for M18 T67 suspension on solid terrain reduced by 9%.
Crossing capacity for M18 T67 suspension on medium terrain reduced my 14%.
Crossing capacity for M18 T67 suspension on soft terrain reduced by 9%.
Dispersion on the move and during hull traverse for M18 T69 suspension increased by 57%.
Crossing capacity for M18 T69 suspension on solid terrain reduced by 10%.
Crossing capacity for M18 T69 suspension on medium terrain reduced by 17%.
Crossing capacity for M18 T69 suspension on soft terrain reduced by 10%.
Top reverse speed reduced from 20 km/h to 12 km/h.
Dispersion for 76 mm AT Gun M1A2 on turret traverse increased by 12%.
Reload time for 90 mm AT Gun M3 for M18 M1 turret changed from 8 s to 8.5 s.
Dispersion for 90 mm AT Gun M3 on turret traverse increased by 25%.
M24 Chaffee:

Vehicle’s model is now in HD quality.
Maximum battle level reduced to Tier VIII
Traverse speed for T24 suspension changed from 42 to 40.
Dispersion on the move for T24 suspension increased by 25%.
Dispersion on hull traverse for T24 suspension increased by 25%.
Crossing capacity for T24 suspension on solid terrain increased by 10%.
Crossing capacity for T24 suspension on medium terrain increased by 8%.
Crossing capacity for T24 suspension on soft terrain increased by 10%.
Research cost for M24 suspension changed from 4,670 to 2,050.
Traverse speed for M24 suspension changed from 46 to 42.
Dispersion on the move for M24 suspension increased by 80%.
Dispersion on hull traverse for M24 suspension increased by 80%.
Crossing capacity for M24 suspension on solid terrain increased by 11%.
Engine Twin Cadillac, Series 44T4—296 h.p. added.
Engine Wright Continental R-975C4—460 h.p. added.
Engine 2x 44E24 V-8 Cadillac—300 h.p. removed.
Engine Continental AOS-895-1—500 h.p. removed.
Engine Wright Continental R-975C1—400 h.p. removed.
Vehicle’s cost changed from 687,550 to 405,000.
Repair cost reduced by 61%.
Top forward speed changed from 56 km/h to 77.2 km/h.
Depression angle for 75 mm Gun M6 changed from -10 degrees to -7 degrees.
Reload time for 75 mm Gun M6 for T24 turret changed from 4.0 s to 3.8 s.
Dispersion for 75 mm Gun M6 changed from 0.4 m to 0.39 m.
Traverse speed for T24 turret changed from 40 deg/s to 44 deg/s.
View range for M24 turret changed from 400 m to 390 m.
Aiming speed from 75 mm Gun M6 for M24 turret changed from 1.5 s to 2 s.
Ammunition capacity for 75 mm Gun M6 changed from 60 to 48 shells.
75 mm Gun M17 added.
76 mm Gun T94 removed.
Level for M24 turret changed from VI to V.
Cost of M24 turret changed from 15,500 to 12,100.
Traverse speed for M24 turret changed from 39 deg/s to 44 deg/s.
Durability with T24 turret changed from 530 to 400 HP.
Durability with M24 turret changed from 580 to 440 HP.
M5 Stuart:

Vehicle’s model is now in HD quality.
Crossing capacity for VVSS T16E3 suspension on solid terrain increased by 9%.
Crossing capacity for VVSS T16E3 suspension on medium terrain increased by 15%.
Crossing capacity for VVSS T16E3 suspension on soft terrain increased by 13%.
Traverse speed for VVSS T36E8 suspension changed from 45 to 42.
Crossing capacity for VVSS T36E8 suspension on solid terrain reduced by 12%.
Crossing capacity for VVSS T36E8 suspension on medium terrain reduced by 11%.
Top forward speed changed from 58 km/h to 64.4 km/h.
View range for M5 turret changed from 330 m to 340 m.
Depression angle for 37 mm Gun M6 changed from 5 degrees to 3 degrees when the turret is traversed to the rear (60 degrees).
Ammunition capacity for 37 mm Gun M6 changed from 147 to 123 shells.
Dispersion on turret traverse for 37 mm Gun M6 increased by 20%.
37 mm Gun T16 added.
20 mm Hispano-Suiza Birkigt Gun removed.
Traverse speed for M5 turret changed from 40 deg/s to 44 deg/s.
View range for M5A1 turret changed from 370 m to 360 m.
75 mm Howitzer M3 gun removed.
Durability with M5 turret changed from 290 to 320 HP.
T18:

Traverse speed for T18E1 suspension changed from 28 to 18.
Crossing capacity for T18E1 suspension on solid terrain reduced by 43%.
Crossing capacity for T18E1 suspension on medium terrain reduced by 29%.
Crossing capacity for T18E1 suspension on soft terrain reduced by 7%.
Traverse speed for T18E2 suspension changed from 30 to 22.
Crossing capacity for T18E2 suspension on solid terrain reduced by 46%.
Crossing capacity for T18E2 suspension on medium terrain reduced by 40%.
Crossing capacity for T18E2 suspension on soft terrain reduced by 12%.
Top reverse speed changed from 8 km/h to 6 km/h.
Reload time for 75 mm Howitzer M1A1 gun for T18T47 turret changed from 4.8 s to 5.2 s.
Dispersion on gun traverse for 75 mm Howitzer M1A1 gun increased by 12%.
Reload time for QF 2-pdr Mk. IX gun for T18T47 turret changed from 2.1 s to 2.5 s.
Dispersion on gun traverse for QF 2-pdr Mk. IX gun increased by 17%.
Durability changed from 125 to 120 HP.
T57 Heavy Tank:

Dispersion on the move for T97 suspension increased by 25%.
Dispersion on hull traverse for T97 suspension increased by 25%.
Aiming time for 120 mm Gun T179 for T169 turret changed from 2.7 s to 2.9 s.
Dispersion on turret traverse for 120 mm Gun T179 increased by 29%.
T69:

Cost of 76 mm Gun T185 changed from 63,000 to 73,000.


T71:

Cost of 76 mm Gun T185 changed from 63,000 to 73,000.


T92:

Dispersion on the move for T92 T80E1 suspension reduced by 11%.
Dispersion on hull traverse for T92 T80E1 suspension reduced by 11%.
Crossing capacity for T92 T80E1 suspension on solid terrain increased by 17%.
Crossing capacity for T92 T80E1 suspension on medium terrain increased by 14%.
Crossing capacity for T92 T80E1 suspension on soft terrain increased by 17%.
Dispersion on gun traverse for 240 mm Howitzer M1 reduced by 3%.


M6A2E1

Maximum battle level for the M6A2E1 reduced by 1


M3 Lee:

Vehicle’s model is now in HD quality, collision model improved.


Characteristics of the following Soviet vehicles changed:

IS:

Aiming time for 100 mm D-10T gun for IS-122 turret changed from 2.9 s to 2.7 s.
Reload time for 100 mm D-10T gun for IS-122 turret changed from 9.3 s to 7.6 s.
Dispersion for 100 mm D-10T gun changed from 0.42 m to 0.38 m.
Aiming time for 100 mm D-10Т gun for IS-85 turret changed from 2.9 s to 2.7 s.
Reload time for 100 mm D-10T gun for IS-85 turret changed from 9.3 s to 7.8 s.
Dispersion for 100 mm D-10T gun changed from 0.42 m to 0.38 m.


ISU-152:

Vehicle’s model in now in HD quality, collision model improved.


KV-1:

Research cost for KV-1S mod. 1942 changed from 23,800 to 10,650.


KV-1S:

KV-1S branches out into two vehicles: KV-1S (Tier V) and KV-85 (Tier VI).

KV-85:

After the KV-1S has been moved to Tier V, the KV-85 replaced it on Tier VI. The KV-85 does not have any notable differences in terms of armor protection, but has better dynamics. Top speed of the KV-85 is lower than that of the KV-1S—34 km/h versus 43 km/h. The main difference between the tanks is in the mounted guns. The KV-85 has kept its 122 mm D2-5Т gun, although the gun’s parameters were significantly rebalanced when compared to the gun of the former KV-1S. Unlike with the KV-1S, the D2-5Т gun, mounted on the KV-85, is more of an alternative gun with peculiar gameplay, while the 100 mm С-34 gun serves as the main gun, and is similar to the D10-T gun, which is well-known to players. This gun has good accuracy and stabilization—which was not typical of Soviet guns—as well as one of the highest damage per minute ratios of its tier. Another considerable difference between the KV-85 and the KV-1S is that the vehicles have different gun depression angles: 3 degrees for the KV-85’s top guns, and 8 degrees for the KV1S’s D2-5T gun.



Object 430:

Reload time for 100 mm U-8TC gun for Object 430 turret changed from 6.9 s to 6.4 s.
Dispersion on turret traverse for 100 mm U-8TC gun reduced by 25%.
Dispersion for 100 mm U-8ТС gun changed from 0.35 m to 0.38 m.


Т-34:

Vehicle’s model is now HD quality, collision model improved.


IS-7:

Vehicle’s model is now HD quality, collision model improved.


Transmission of the following vehicles will not be set on fire when hit by a shell:

• U.S.S.R.: Object 263.

• Germany: E 100, Jagdpanzer E 100, Maus, VK 72.01 (K), Waffentrager auf E 100, JagdTiger, E 50, E 75, VK 45.02 (P) Ausf. B, Waffentrager auf Pz. IV, 8,8 cm Pak 43 Jagdtiger, Jagdpanther II, Löwe, Panther II, Tiger II, Tiger I.

• U.S.A.: T28.

• Japan: Type 61, STA-1.

• U.K.: FV215b (183).



Durability of suspension increased for the following vehicles:

• U.S.S.R.: MT-25.

• Germany: VK 16.02 Leopard, VK 28.01, Aufklarungspanzer Panther.

• U.S.A.: M24 Chaffee, T21, T71.

• China: 59-16, WZ-131, WZ-132, Type 64.

• France: ELC AMX, AMX 12 t, AMX 13 75, AMX 13 90.

 

 

Enjoy

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