Argoniel Skrevet 31. januar 2012 Del Skrevet 31. januar 2012 Ikkeno updates på hva de har gjort? eller var dette bare maintenance? Lenke til kommentar
pmiddy Skrevet 31. januar 2012 Del Skrevet 31. januar 2012 Yes that is very correct Lenke til kommentar
Lunalotic Skrevet 31. januar 2012 Del Skrevet 31. januar 2012 mm patchen kommer vel lørdag morgen/ettermiddag isteden. Lenke til kommentar
vikingkylling Skrevet 31. januar 2012 Del Skrevet 31. januar 2012 Er det noen som har hatt noe som helst suksess med å kontakte support? Jeg får bare samme standardsvar hver jævla gang samme hva jeg skriver. Sist gang ble jeg forbannet og skrev rett ut at den eneste grunnen til hvorfor jeg kontaktet dem var for å se om noen faktisk leser det jeg skrev. Og gjett hva? Jeg fikk nøyaktig samme standardsvar igjen... møkkaselskap. Lenke til kommentar
Argoniel Skrevet 31. januar 2012 Del Skrevet 31. januar 2012 Er det noen som har hatt noe som helst suksess med å kontakte support? Jeg får bare samme standardsvar hver jævla gang samme hva jeg skriver. Sist gang ble jeg forbannet og skrev rett ut at den eneste grunnen til hvorfor jeg kontaktet dem var for å se om noen faktisk leser det jeg skrev. Og gjett hva? Jeg fikk nøyaktig samme standardsvar igjen... møkkaselskap. Heh, hva er det du skal ha svar på? =) Lenke til kommentar
MrLee Skrevet 31. januar 2012 Del Skrevet 31. januar 2012 Jeg har god erfaring med telefonsupporten. tok vel ca 10 minutter totalt å få låst opp kontoen min igjen da jo kontaktet dem. Bug report må du derimot ikke forvente å få vettuge svar på. Lenke til kommentar
saladin waits for alice Skrevet 31. januar 2012 Del Skrevet 31. januar 2012 Ikkeno updates på hva de har gjort? eller var dette bare maintenance? Patch Notes Mase gøye ting de har endret/fikset! Classes and Combat General Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input. Corrected an issue that could cause an ability icon to appear usable but be unresponsive to clicks or keypresses for several seconds. Players revived by other players, including by in-combat revival abilities, now revive with 25% of maximum health. Jedi Knight Guardian Freezing Force: Now correctly lasts 9 seconds (up from 6 seconds). Jedi Consular Sage Mental Alacrity: Now correctly costs no Force to activate. Salvation: No longer heals targets twice on application. It now correctly heals all affected targets once when applied. Smuggler Scoundrel Flechette Round: Now provides 30% armor penetration while active. K.O.: This ability now knocks the target down for 1.5 seconds. Shoot First: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP. Imperial Agent Operative Acid Blade: Now provides 30% armor penetration while active. Jarring Strike: This ability now knocks the target down for 1.5 seconds. Hidden Strike: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP. Bounty Hunter Mercenary Sweeping Blasters can now be made free with Thermal Sensor Override. Powertech Oil Slick now correctly costs no heat to activate. Flashpoints and Operations Flashpoints Directive 7 Bulwark's Area of Effect cone abilities now properly fire in the direction Bulwark is facing. Some of Bulwark's abilities were incorrectly susceptible to interruption. Bulwark is now immune to interrupts. The False Emperor Fixed a conversation that could cause the cinematic with Arkis Wode to function incorrectly. The Foundry Fixed an issue that could prevent the final fight in this Flashpoint from beginning after the cinematic. The final boss can no longer become stuck in an invulnerable state; there was still a small window where this could occur. The Red Reaper Lord Kherus now grants less experience. Some of Lord Kherus's abilities have had their damage values adjusted to be more in line with the level of the Flashpoint. Players now enter into melee range with Lord Kherus in order to stop him from throwing crates. Operations Eternity Vault Players no longer randomly die in this Operation after being in Gharj's lava. Karagga's Palace Foreman Crusher's enrage now includes a movement speed increase, allowing him to catch players who attempt to run. Fixed an issue that prevented the Materials Disposal Unit's main control station from becoming useable again after the Operation Group is defeated by the G4-B3 Heavy Fabricator on 16-man Hard Mode. Fixed an issue that prevented the G4-B3 Heavy Fabricator from deploying the correct number of Proximity Pulse Mines and Security Stun Drones during combat. The damage from G4-B3 Heavy Fabricator's sticky pulse grenade will scales appropriately for the selected Operation difficulty level. Karagga no longer fires his Unstable Energy twice in a row. Taking the shuttle after defeating Karagga no longer transports players to the incorrect hangar. Walls that were missing in Karagga's Palace are now in place. Bug Fixes General Fixed an issue that prevented some players in Operations Groups from receiving credit for the missions "[WEEKLY] Deadly Operations," "[WEEKLY] Galactic Operations," and "Journey to the Belsavis Depths." The entire Operations Group now receives credit when the objective is completed. Items Bug Fixes Comparative tooltips for researched items no longer have their stats reversed. Missions and NPCs Missions Imperial Declaration of War: The mission will now progress as intended when players interact with their ship's holoterminal. Debriefing: The ship Holoterminal conversation related to this mission is no longer repeatable. The Eagle's Nest: The Assassin's Fortress mission is now correctly a prerequisite for this mission. Number One with a Bullet: Corrected an issue that prevented Bounty Hunters from leaving The Founder. The Mandalorian Killer: Thendys Noori no longer continues to heal Kellian Jarro after she has surrendered. Reallocation: The final mission conversation will now begin as intended when players interact with their ship's holoterminal. The Voice of Darkness: Fixed an issue that could cause Class Story mission progression to enter an incorrect state. Republic Death Spiral: Fixed an issue that prevented Jedi Knights who completed the Commander Rayfel encounter from using the shuttle back to Belsavis Orbital Station. NPCs Bug Fixes Kintan Behemoths no longer occasionally walk on top of trees when in combat. PvP Warzones General Fixed an issue that could prevent players from receiving mission rewards for completing Warzones. Voidstar Players are no longer able to climb out of the attacking team spawn area in the hangar before the match starts. World PvP Ilum Additional base turrets now protect the taxi location inside each faction's base. Space Combat General Added two daily mission commendations to the high-level space dailies Operation Ascendant Pride (Imperial) and Operation New Eclipse (Republic). UI General Attempting to loot an item in a group when the Master Looter is off-planet now generates an error message. Bug Fixes The leader of an Operations Group will no longer receive an incorrect message informing them that their companion has been dismissed. Miscellaneous Bug Fixes Special items related to different editions of the game have been re-sent if they were deleted by the mail system prior to being claimed. Lenke til kommentar
Bytex Skrevet 31. januar 2012 Del Skrevet 31. januar 2012 Bah, jeg kan ENDA ikke endre på tekststørrelsen på Mission Trackeren. Syns den er alt for stor ift teksten i chat-vinduet og ellers. Lenke til kommentar
Dr. Mobius Skrevet 31. januar 2012 Del Skrevet 31. januar 2012 Her er en liten blogg om den hvite lightsaberen, og SWTORs første store skattejakt! http://anotherkindofmonster.com/?p=91 Lenke til kommentar
vikingkylling Skrevet 31. januar 2012 Del Skrevet 31. januar 2012 Er det noen som har hatt noe som helst suksess med å kontakte support? Jeg får bare samme standardsvar hver jævla gang samme hva jeg skriver. Sist gang ble jeg forbannet og skrev rett ut at den eneste grunnen til hvorfor jeg kontaktet dem var for å se om noen faktisk leser det jeg skrev. Og gjett hva? Jeg fikk nøyaktig samme standardsvar igjen... møkkaselskap. Heh, hva er det du skal ha svar på? =) Jeg prøver å få stengt kontoen. Burde ikke være en stor sak, men de vil jo ha pengene mine. At jeg ikke får spilt driter de i. Lenke til kommentar
Argoniel Skrevet 31. januar 2012 Del Skrevet 31. januar 2012 Ikkeno updates på hva de har gjort? eller var dette bare maintenance? Patch Notes Mase gøye ting de har endret/fikset! Classes and Combat General Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input. Corrected an issue that could cause an ability icon to appear usable but be unresponsive to clicks or keypresses for several seconds. Players revived by other players, including by in-combat revival abilities, now revive with 25% of maximum health. Jedi Knight Guardian Freezing Force: Now correctly lasts 9 seconds (up from 6 seconds). Jedi Consular Sage Mental Alacrity: Now correctly costs no Force to activate. Salvation: No longer heals targets twice on application. It now correctly heals all affected targets once when applied. Smuggler Scoundrel Flechette Round: Now provides 30% armor penetration while active. K.O.: This ability now knocks the target down for 1.5 seconds. Shoot First: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP. Imperial Agent Operative Acid Blade: Now provides 30% armor penetration while active. Jarring Strike: This ability now knocks the target down for 1.5 seconds. Hidden Strike: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP. Bounty Hunter Mercenary Sweeping Blasters can now be made free with Thermal Sensor Override. Powertech Oil Slick now correctly costs no heat to activate. Flashpoints and Operations Flashpoints Directive 7 Bulwark's Area of Effect cone abilities now properly fire in the direction Bulwark is facing. Some of Bulwark's abilities were incorrectly susceptible to interruption. Bulwark is now immune to interrupts. The False Emperor Fixed a conversation that could cause the cinematic with Arkis Wode to function incorrectly. The Foundry Fixed an issue that could prevent the final fight in this Flashpoint from beginning after the cinematic. The final boss can no longer become stuck in an invulnerable state; there was still a small window where this could occur. The Red Reaper Lord Kherus now grants less experience. Some of Lord Kherus's abilities have had their damage values adjusted to be more in line with the level of the Flashpoint. Players now enter into melee range with Lord Kherus in order to stop him from throwing crates. Operations Eternity Vault Players no longer randomly die in this Operation after being in Gharj's lava. Karagga's Palace Foreman Crusher's enrage now includes a movement speed increase, allowing him to catch players who attempt to run. Fixed an issue that prevented the Materials Disposal Unit's main control station from becoming useable again after the Operation Group is defeated by the G4-B3 Heavy Fabricator on 16-man Hard Mode. Fixed an issue that prevented the G4-B3 Heavy Fabricator from deploying the correct number of Proximity Pulse Mines and Security Stun Drones during combat. The damage from G4-B3 Heavy Fabricator's sticky pulse grenade will scales appropriately for the selected Operation difficulty level. Karagga no longer fires his Unstable Energy twice in a row. Taking the shuttle after defeating Karagga no longer transports players to the incorrect hangar. Walls that were missing in Karagga's Palace are now in place. Bug Fixes General Fixed an issue that prevented some players in Operations Groups from receiving credit for the missions "[WEEKLY] Deadly Operations," "[WEEKLY] Galactic Operations," and "Journey to the Belsavis Depths." The entire Operations Group now receives credit when the objective is completed. Items Bug Fixes Comparative tooltips for researched items no longer have their stats reversed. Missions and NPCs Missions Imperial Declaration of War: The mission will now progress as intended when players interact with their ship's holoterminal. Debriefing: The ship Holoterminal conversation related to this mission is no longer repeatable. The Eagle's Nest: The Assassin's Fortress mission is now correctly a prerequisite for this mission. Number One with a Bullet: Corrected an issue that prevented Bounty Hunters from leaving The Founder. The Mandalorian Killer: Thendys Noori no longer continues to heal Kellian Jarro after she has surrendered. Reallocation: The final mission conversation will now begin as intended when players interact with their ship's holoterminal. The Voice of Darkness: Fixed an issue that could cause Class Story mission progression to enter an incorrect state. Republic Death Spiral: Fixed an issue that prevented Jedi Knights who completed the Commander Rayfel encounter from using the shuttle back to Belsavis Orbital Station. NPCs Bug Fixes Kintan Behemoths no longer occasionally walk on top of trees when in combat. PvP Warzones General Fixed an issue that could prevent players from receiving mission rewards for completing Warzones. Voidstar Players are no longer able to climb out of the attacking team spawn area in the hangar before the match starts. World PvP Ilum Additional base turrets now protect the taxi location inside each faction's base. Space Combat General Added two daily mission commendations to the high-level space dailies Operation Ascendant Pride (Imperial) and Operation New Eclipse (Republic). UI General Attempting to loot an item in a group when the Master Looter is off-planet now generates an error message. Bug Fixes The leader of an Operations Group will no longer receive an incorrect message informing them that their companion has been dismissed. Miscellaneous Bug Fixes Special items related to different editions of the game have been re-sent if they were deleted by the mail system prior to being claimed. Genialt! Takk! Lenke til kommentar
saladin waits for alice Skrevet 31. januar 2012 Del Skrevet 31. januar 2012 Da tok vi bonus bossen på Kaon. Spilte vanlig strategi, men sistemann kited bossen, resten av oss respawned, så tok vi bossen Lenke til kommentar
Argoniel Skrevet 31. januar 2012 Del Skrevet 31. januar 2012 Har de endret på Esseles? Plutselig SPAMMER LT. Isric (første boss) ut adds non-stop! Lenke til kommentar
saladin waits for alice Skrevet 31. januar 2012 Del Skrevet 31. januar 2012 Faen, random freeze på Ilum : p Påvirker folk i False Emp... Lenke til kommentar
Valeit Skrevet 1. februar 2012 Del Skrevet 1. februar 2012 Herregud, de to datacronene på Tatooine(blue matrix shard og strenght) var en real hodepine. Den ballongen gikk i seineste laget altså. Lenke til kommentar
Slimda Skrevet 1. februar 2012 Del Skrevet 1. februar 2012 Du må vente opp til 40 minutter på ballongen, og den bruker 20 minutter fra ene enden til andre enden. Ja, det tar lang tid. Lenke til kommentar
JayMK93 Skrevet 1. februar 2012 Del Skrevet 1. februar 2012 Bleh hater spillere i høy level som slakter ned lav levla spillere... Har ikke spillt wow selv, men jeg hørte at spillere ikke kunne angripe spillere under deres lvl hvis ikke de angrep først, burde definitivt være slik her også Lenke til kommentar
Hansoen Skrevet 1. februar 2012 Del Skrevet 1. februar 2012 Spørs på server, på en pvp server kan alle angripe alle. Tåler du det ikke, dra på pve server. Verste som finnes er folk som klager over ting de har valgt selv. 3 Lenke til kommentar
JayMK93 Skrevet 1. februar 2012 Del Skrevet 1. februar 2012 Spørs på server, på en pvp server kan alle angripe alle. Tåler du det ikke, dra på pve server. Verste som finnes er folk som klager over ting de har valgt selv. Det er en forskjell på slakting og pvp... Lenke til kommentar
Dr. Mobius Skrevet 1. februar 2012 Del Skrevet 1. februar 2012 (endret) Nei, ingen forskjell. PVP er PVP. Er det forrsten noen som vet hvorfor de offisielle SWTOR-forumene er nede? Endret 1. februar 2012 av Naken_Greve Lenke til kommentar
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