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Guild Wars 2 - tråden!


  

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  1. 1. Server spiller du på?

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Alle har vel spilt med Nagina Tools :) Det kuleste med (pvE)-GW1 var dog å grinde seg til lvl 14 i pre-searing, da fikk man bra med respekt.

 

Så lenge de holder seg til formelen av at man kan starte på lvl 20(eller hva det nå blir?) med en gang og spille PvP vil jeg være fornøyd. Synes forsåvidt GW1 ble litt mindre gøy når de introduserte dervish, paragon og zaishen-AI, det ble for mye å holde styr på, og umulig å balansere.

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Nja, synes selv PVE delen døde da heroes og PVE skills kom, ble rett og slett kjedelig å følge med på PVE delen, når det ikke var noe mål og mening, løpe rundt å samle på nice looking weapons og armor som har likedan stats som man får i Droknar's Forge :!:

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Jeg synes at modellen GW bygger på med max level 20 som er oppnåelig på kun få timer funker bedre enn WOW's modell hvor du egentlig er drittlei hele spillet når du endelig treffer level 80.

For ikke å snakke om spell modellen som er helt unik og fantastisk artig å forske i og leke med.

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  • 4 uker senere...

Noe ny og noe gammel info hentet fra siste PC gamer UK.

Quotet fra en bruker på GW2guru forumet som har fått fatt i bladet.

 

*Okay so page 5 has an editors not about how MMOs have stagnated loads but Gw2 is coming along to the rescue.

 

* They are talking to Eric. He's saying that he finds combat more fun when stuff is going wrong. When the tank messes up or something (in other games) , it makes it exciting. Gw2 combat makes it so that the constant state of things is a situation where something exciting like that can happen. ''Controlled chaos' he calls it.

 

* Interestingly PCGamer dont seem to understand that Gw2 has done away with the trinity. Eric told them 'every character is versatile, so its up to you to recognize what other players are doing and how to react'' And they seem to take that to have meant ''[A.net] want players to tank enemies, restore health to friends and tear through flesh''

.

* Okay so the next bit is describing a battle with the guys at PCgamer against the shadow behemoth for a while. Lots of examples about switching attunements to fit different roles as you go bla bla bla. Still nothing new.

 

* Okay they explain the concepts of downed + defeated and cross-profession combos. They explain everyone being able to revive everyone.

 

*They explain skills being tied to weapons and the death shroud (I got 3 pages left)

 

*Ok, they talk about the difference between dynamic events and the personal story... now they are talking about the third type, dungeons.

 

*Yay new info! (No matter how small) As you go along the personal story you'll be playing through a new dungeon about once every 10 levels or so.

 

* ''The story of each [dungeon] focuses on one or more of the Destiny's Edge, a guild of heroes who reliably saved the world untill some dark events split them apart. It is your objective to get them back together.' Woo its getting juicy.

 

*''The first time you play a dungeon, you'll play through its Story Mode, where one or two members of Destiny's Edge show up as friendly NPCs to drive the story foward.''

 

*Although story driven, dungeons arent all about sitting around talking. Its about fighting. ''Even one that starts out as a party in a mansion quickly turns to combat''

 

*''Beating a dungeon's Story Mode will unlock its Explorable Mode, a harder version of the dungeon which tells varied follow-up stories in that same area, unrelated to Destinys edge''

 

* They say that the explorer dungeon mode is meant to be really repeatable. It'll have many different scenarios and enemies that could appear each time (while not being random.)

 

* Eric says that in Gw1 after you've done the missions a few times the story stuff stops being interesting, and can get in the way of you having fun. People were skipping cutscenes.

 

* ''So what we wanted to do was to provide people with a linear story mode with lots of cutscenes, lots of story going on, lots of exposition. And then for the explorable mode it can be a lot more freeform, where can just jump in and you're dealing with something that doesnt need as much explanation, doesnt have a lot of cutscenes, and its got a lot of replayability built into it because there are different ways to complete it or different paths to take''

 

*Woo they give an example of a dungeon that isnt the beetletun mansion. The Sorrows Embrace dungeon is a hideout for the Dredge. If you play it on story mode youll discover that the Dredge leaders have sold their people into slavery under the Seraph. So you fight off all the slavers (sound familiar, anyone??? Awesome). So after you've completed that explorable mode will open up and you can do things like ''aid the dredge workers who are now planning to revult against their corrupt leaders''

 

* Some dungeons will be familiar to Gw1 players.... At around level thirty you'll be able to enter the Ascalon catacombs. The spirits there are restless, so a Charr comander and Rytlock lead you in to lay them to rest. You might recognise some of the more powerful spirits in this dungeon as the profession trainers from GW1!! ''Master Ranger Nente can teleport and shoot waves of arrows that cover part of the room, forcing you to hide behind objects in the environment.''

 

*''Warmaster Grast smashes players and the environment with his oversized, half-ghost hammer, and you can grab the chunks of rubble he knocks out to throw them back.''

 

*''Finally, theres Necromancer Munne and the boss of the dungeon, King Adelmen. (Is that a typo?? Please tell me it is!)

 

*Rewards from dungeons will be the same statisticly as other high end rewards. No one will be forced to play a dungeon. (Kind of a given, but really nice to hear it stated again)

 

* Though the gear will not be statistically more powerful it will have unique appearances that are directly tied into the theme of the dungeon and 'visually striking'. (bonus mission pack, anyone? )

 

*It says A.net dont want the rewards to be based on chance. No one should have to complete the dungeon many times and maybe even get the same item they already have twice. They remedy this by rewarding players with an item that can be traded for the desired peice of equipment. This way its never random what you get, you can pick and choose yourself. (Just like doa and the tormented weapons, for example)

 

* Supposedly the guy writing the article got to play the game and he says that ''I found a healthy balance of all the different types of content came naturally' - So did he play dungeons? Oo. He describes the personal story sending him to find an armourer at a castle but it was under siege when he got there.

 

Gleder meg bare mer og mer til dette spillet. Nå er jeg faktisk villig til å betale for beta tilgang bare for å se hva Anet sitter på.

 

Edit: Kommer også en feature i US versjonen av bladet som kommer senere. Denne skal inneholde en større reaveal sies det. Spekuleres i at det er PvP, men hvem vet.

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  • 7 måneder senere...
Gjest Slettet-J0FoqSqMwq

Tja.

 

Jeg håper på q1/q2 2012 hvertfall.

Endret av Slettet-J0FoqSqMwq
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  • 3 uker senere...

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