aebriol Skrevet 14. september 2012 Del Skrevet 14. september 2012 De funker fremdeles greit de strategiene over? Har nett tatt opp igjen SC 2 etter en laaang pause Absolutt ikke, de er totalt utdatert. Lenke til kommentar
Hr Kotelett Skrevet 9. juli 2013 Del Skrevet 9. juli 2013 Bedre seint enn aldri, jeg lærte nettopp at Spore Crawler ikke trenger Evolution Chamber... en kjap oversikt over Zerg forandringene etter HOTS kom (for oss som ikke har lest/fått det med seg) Burrow - Burrow is now available at the Hatchery - no Lair required. This gives Zerg two new openers: an early Roach timing attack with Burrow and an early Zergling harass with Burrow. Roaches heal rapidly when burrowed, and players lack detection early in the game. With good micro, a handful of Roaches could pick apart an enemy's harvesters and production facilities, simply burrowing when they get low on HP. Alternatively, spreading out Zerglings all over an opponent's base and using Burrow to hide them, bringing them in 1-3 at a time, is very difficult for players to clean up without detection. However, this approach requires excellent micro. Spore Crawler - Zerg players no longer need an Evolution Chamber before they can build Spore Crawlers. This makes Zerg much better at handling early cloaking or air attacks, such as the popular Banshee opener in Zerg versus Terran. Spore Crawlers also do bonus damage to biological units, making them more effective against Mutalisks. Hydralisk - Hydralisks can now get a new movement speed upgrade at the Hydralisk Den called Muscular Augments. This upgrade increases the Hydralisks off-creep movement speed by 25%, allowing them to keep up with Roaches when off creep. Previously, moving an army across the map with Hydralisks meant waiting for the Hydralisks to catch up. Mutalisk - Mutalisks now move slightly faster, up to a speed of 4 from 3.75. Additionally, Mutalisks now regenerate health rapidly, at a rate of 1 HP per in-game second. This makes Mutalisks much better at mineral harassing. In Wings of Liberty, Mutalisks can usually only take 1-2 harassment attempts or 1 Psionic Storm before they have to sit out and regenerate for a few minutes. Now, they can practically attack constantly with only short breaks and remain at full HP. Infestor - The Infestor's Fungal Growth ability has been re-worked. Its range has been increased from 8 to 10, however, it is no longer an instant-cast. Instead it is now a projectile that flies (albeit quickly) to its destination. This means that if the enemy units move out of the way of it, it can miss. However, the Projectile is so fast that it is practically impossible to dodge entirely. The duration of Fungal Growth has been reduced to 4 seconds and the damage is now 30 damage. Being harder to aim and having a reduced root time, this is considered to be a nerf. However, the DPS of this skill has increased slightly. Fungal Growth now deals 30 damage in just 4 seconds - if you chain Fungal Growths, you can kill off enemy units much faster now due to this enhanced damage output. Ultralisk - The Ultralisk now deals 35 damage per swing, regardless of unit subtype. In Wings of Liberty, Ultralisks dealt 35 damage to armored units, but only 15 damage to light units. This is a big buff for the Ultralisk against light unit armies like Marines and Zealots. Ultralisks are now a very common unit in late-game Zerg play versus Terran and Protoss thanks to their big damage to Marines, Hellbats, and Zealots. Also, note that Archons are not considered armored units, so this increases Ultralisk damage against Archons as well. Archons used to be so powerful against Ultralisks that Protoss players could practically completely nullify the Ultralisk with just a few Archons. While Archons are still strong versus Ultralisks, it is no longer a hard counter. Overlord - The Pneumatized Carapace upgrade is now available at Hatchery. it no longer requires a Lair in order to research. Lenke til kommentar
zeltex Skrevet 5. september 2013 Del Skrevet 5. september 2013 Finnes det noe zerg har som kan slå bio-mine? Finner ingen løsninger, og nå taper jeg hver eneste ZvT. Prøvd forskjellige aggressive taktikker, som Lifes zergling banling "all in" og defensive roach hydra til man har vipers. Ikke noe går, og spesielt ikke late game. Hva gjør dere? Lenke til kommentar
Pubé Skrevet 5. september 2013 Del Skrevet 5. september 2013 Veit ikke om du fortsatt spiller aktivt, men du har ikke tre greie åpninger som Zerg mot de tre andre rasene, har ikke spilt Hots siden beta og husker veldig lite og jeg regner med at ting har forandre seg en del. Lenke til kommentar
aebriol Skrevet 13. september 2013 Del Skrevet 13. september 2013 Veit ikke om du fortsatt spiller aktivt, men du har ikke tre greie åpninger som Zerg mot de tre andre rasene, har ikke spilt Hots siden beta og husker veldig lite og jeg regner med at ting har forandre seg en del. Nei jeg var ikke så glad i HOTS, spilte det en måned ved lansering, men syntes det ble for mye gimmicks ... Noen venner fikk meg til å prøve League of legends og har blitt mest det siden. Lenke til kommentar
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