sLR Skrevet 22. februar 2011 Del Skrevet 22. februar 2011 Hva ble fikset / gjort med Ryze? Er på jobb, så har ikke patchnotes tilgjenglig atm. Lenke til kommentar
tsghost Skrevet 22. februar 2011 Del Skrevet 22. februar 2011 Hva ble fikset / gjort med Ryze? Er på jobb, så har ikke patchnotes tilgjenglig atm. New Skins in the Store •Totemic Maokai •Charred Maokai •Longhorn Alistar PVP.net v1.29.23 •Created a new UI flow for joining games of all types •Updated the Friend List UI •Runes are now stacked in the Summoner profile •A new game mode approaches: Co-op vs. AI! ◦This mode pits a team of all human players against a team of all AI bots on Summoner's Rift. ◦This mode is supported by matchmaking, and allows summoners to join the queue solo or with friends. ◦Summoners may choose between two AI bot difficulty settings: Beginner or Intermediate. ◦IP and XP rewards are earned, and adjusted based on summoner level and difficulty setting. ◦The following bots are enabled for Co-op vs. AI: ■Annie ■Ashe ■Cho'Gath ■Miss Fortune ■Nunu ■Renekton ■Ryze ■Shen ■Soraka ■Taric ■Trundle ■Warwick ◦Coop versus AI will be available to play in the coming days after the patch goes live, but not on release day. XP & IP Rate Changes •We have completely overhauled the IP and XP system in order to make it more fair. Our intention was to leave the overall XP and IP gained by players unchanged. •Previously, IP and XP were awarded for winning or losing a game. Now, they are granted based on how long the game was, and whether you won or lost. •In a long game, you will make significantly more XP and IP than before. However, in a very short game, you will make less IP and XP. We found it frustrating to be stuck in an hour long games, and then get what was effectively 30 minutes of IP reward. •When calculating the number of minutes the game took, we only award for actual game time. However, we give all games a small fixed bonus reward, which is to give you credit for time in queue and champion selection. •Other details: ◦We have also tweaked the formulas so that new players get larger quantities of IP in their first 10 or so levels so that they can unlock their first Champions more quickly. ◦First Win of the Day remains unchanged – it is still a flat bonus you will receive when you are eligible. ◦We removed the no-leave-streak bonus and increased the IP rewards in general to compensate. The reason we did this is because we felt that with the new LeaverBuster system, this was no longer necessary. League of Legends v1.0.0.111 Maokai, the Twisted Treant •Sap Magic (passive): Each time a champion near Maokai casts a spell, he gains a charge of Magical Sap. When he has 5 charges, Maokai's next melee attack drains energy from his target, healing him for a percentage of his maximum HP. •Arcane Smash: Maokai slams the ground, the force of which knocks nearby enemies back and sends an arcane shockwave forward, damaging and slowing his enemies. •Twisted Advance: Maokai dissolves into a cloud of arcane energies. He regrows near a target enemy, dealing damage and rooting it in place. •Sapling Toss: Maokai hurls a sapling, dealing damage on impact. The sapling becomes implanted in the ground, warding a nearby area. When enemies approach, the sapling attacks, exploding in an arcane blast that damages enemies. •Vengeful Maelstrom (ultimate): Maokai shields his allies by drawing power from hostile spells and attacks, reducing non-tower damage done to allied champions in the area. Maokai can prolong the effect as long as he has mana to spend on it. When the effect ends, Maokai unleashes the absorbed energy to deal damage to enemies within the vortex. Akali •Fixed a bug where the sound of Mark of the Assassin could persist after her target died Amumu •Base damage increased to 47 from 45 •Base armor increased to 18 from 15 •Tantrum passive physical damage reduction increased to 2/4/6/8/10 from 1/2/3/4/5 •Despair mana cost reduced to 8 from 10 at all levels •Despair now has a new particle to match the area of effect Anivia •Fixed a bug where Flashfrost stunned for 0.75 seconds instead of 1 second as the tooltip stated •Fixed a bug where unlike other skillshots, Flashfrost could not be cast from out of range •Glacial Storm ◦Initial mana cost increased to 100/150/200 from 25/35/45 ◦Cost per second reduced to 40/50/60 from 50/70/90 ◦Slow duration reduced to 1 second from 2.5 •Rebirth ◦Armor/magic resist modifier changed to -40/-25/-10/5/20 from -40/-20/10/40 ◦Rebirth now always shows the passive in the passive slot, and an additional buff in the buff bar with the current status (ready, active, or on cooldown) Dr. Mundo •Fixed a bug where Infected Cleaver's PvP.net description was incorrect Fiddlesticks •Base magic resistance reduced to 30 from 35 Irelia •Fixed a bug where the Transcendent Blades cooldown tooltip was incorrect Karma •Spirit Bond now properly assigns assist markers to allies that receive the haste bonus •Fixed a bug where Spirit Bond would break friendly spell shields and not apply the haste bonus •Fixed a display bug where Spirit Bond's beam would appear at Karma's feet for enemy players Kog'Maw •Fixed a display bug with Bio-Arcane Barrage attacks on several skins LeBlanc •Fixed a bug where the sound of Sigil of Silence could persist after her target died Nasus •Fixed a bug where attack damage granted by Fury of the Sands was not showing in your stats/character sheet •Fury of the Sands now updates the buff tooltip to explicitly state how much attack damage granted Olaf •Fixed a bug where Undertow could hit the same target twice Pantheon •Heartseeker Strike now deals damage slower - it takes 0.5 seconds longer to deal full damage •Grand Skyfall now has a small area near the center that deals full damage (previously it was impossible to deal full damage to any target) Rammus •Powerball speed reduced by about 15% Renekton •Fixed a bug where Slice and Dice would remember your order after casting, causing him to move toward previous locations Ryze •Overload ◦Cooldown reduced to 3.5 from 11/10/9/8/7 ◦Base Damage reduced to 30/55/80/105/130 from 50/90/130/170/210 ◦Mana cost changed to 70/70/70/70/70 from 30/65/80/95/110 ◦Missile speed increased to 1400 from 1200 ◦Ability power ratio decreased to .2 from .45 ◦Range increased to 675 from 600 •Rune Prison ◦No longer deals damage per tick and deals 60/95/130/165/200 damage up front (down from 80/120/160/200/240 over the duration) ◦Ability power ratio changed to a flat .6 from .4/.6/.8/1/1.2 (depending on snare duration) ◦Now deals 5% of Ryze's maximum mana in bonus damage ◦Cast range increased to 625 from 600 ◦Duration reduced to 1/1.25/1.5/1.75/2 from 1.2/1.5/1.8/2.1/2.4 •Spell flux ◦Ability power ratio per hit reduced to .35 from .38 ◦Cooldown increased to 14 from 9 ◦Mana cost reduced to 60/75/90/105/120 from 60/80/100/120/140 ◦Cast range increased to 675 from 625 ◦Base damage reduced to 50/70/90/110/130 •Desperate Power ◦No longer grants ability power but now grants 15% spell vamp ◦Area of effect damage percentage reduced to 50% from 65% ◦Cooldown changed to 70/60/50 from 50/50/50 ◦Duration changed to 5/6/7 from 8 ◦Now grants a passive 75/150/225 mana •General ◦Reduced base magic resistance to 30 from 35 ◦Fixed a bug where Ryze's base mana regen did not get updated properly during the previous patch's revamp Sivir •Boomerang Blade ◦Damage reduction to each subsequent target increased to 20% from 10% ◦Now scales from bonus attack damage instead of total attack damage ◦Base damage increased to 75/120/165/210/255 from 20/70/120/170/220 ◦Attack damage ratio increased to .95 from .75 Tryndamere •Fixed a bug where Undying Rage could not be used while suppressed Vladimir •Crimson Pact Bonus ability power gained reduced to 1 ability power per 40 bonus health from 25 health •Sanguine Pool no longer grants a speed bonus on use •Fixed a bug where Turrets would sometimes idle while Vladimir was pooled •Fixed a bug where Sanguine Pool would occasionally not properly draw aggro upon exiting his pool Zilean •Base magic resistance reduced to 30 from 35 Items •Fixed a bug where Vampiric Scepter improperly showed it could build into Malady •Sight Wards and Wriggle's Lantern wards now have a green top •Vision Wards now have a pink top •Doran's Shield ◦Fixed a bug where it said it provided 9 armor but actually provided 8 ◦Armor increased to 10 from 8 ◦Health regen per 5 seconds reduced to 8 from 10 •Frozen Heart ◦Combine cost reduced to 650 from 800 ◦Cooldown reduction decreased to 20% from 25% •Glacial Shroud ◦Combine Cost reduced to 425 from 575 ◦Cooldown reduction decreased to 15% from 20% •Ionian Boots of Lucidity cost increased to 700 from 550 •Quicksilver Sash magic resistance increased to 56 from 48 •Randuin's Omen cooldown reduction decreased to 5% from 8% •Spirit Visage cooldown reduction decreased to 10% from 12% •Soul Shroud cooldown aura reduced to 10% from 15% •New Item: Morello's Evil Tome ◦Builds out of Fiendish Codex and Blasting Wand (Total Cost of 2350) ◦+75 ability power ◦+12 mana regeneration per 5 ◦UNIQUE passive: 15% cooldown reduction General •Added a new UI to better convey Shields on the health bar. •Surrender time on Summoner's Rift reduced to 20 minutes from 25 •Surrender time on Twisted Treeline reduced to 15 minutes from 17 •Smite now deals true damage instead of magic damage •Updated tooltips for Akali, Annie, Ashe, Caitlyn, Cassiopeia, Jax, Malphite, Rammus, Singed, and Zilean Lenke til kommentar
sLR Skrevet 22. februar 2011 Del Skrevet 22. februar 2011 Er jo både possitive og negative changes for Ryze, det bør vel ikke gjør så stor forskjell hvis man først er god med han. Lenke til kommentar
Gaarulf Skrevet 22. februar 2011 Del Skrevet 22. februar 2011 Forskjellen er vel at han ble DPS isteden for burst. Og alle (på mitt lag) spiller han fortsatt som om han er burst. Motstanderens ryze spiller selvsagt beefy med mana og eier alt på laget vårt... Lenke til kommentar
cowboy bob Skrevet 22. februar 2011 Del Skrevet 22. februar 2011 45 min kø WHAT THE FUCK Lenke til kommentar
maikzor Skrevet 22. februar 2011 Del Skrevet 22. februar 2011 45 min kø WHAT THE FUCK In Soviet Russia, kø hates you Kunne ikke dy meg Lenke til kommentar
Nycoplus Skrevet 22. februar 2011 Del Skrevet 22. februar 2011 (endret) Er jo både possitive og negative changes for Ryze, det bør vel ikke gjør så stor forskjell hvis man først er god med han. Fant ikke helt ut selv om det var en nerf eller buff, noe midt i mellom ja? Begynte egnetlig nettopp å bruke ryze og likte svært godt å hoppe inn med en burst så for å stikke av. Han fungerer jo litt annerledes nå så da er han ikke så veldig spennende lenger. Ikke kan jeg skryte på meg at jeg var særlig god heller Har byttet ut rod of ages med archangel staff som første item nå. Likte svært godt rod of ages, gav meg litt akkurat nok liv til og overleve, med litt ekstra ap. Så gikk jeg som regel kun pure ap, og kanskje en guardian angel viss det ble et langt game. Nå gjelder det vel bare å samle mest mulig mana? Grøsselig kjedelig Men tror jeg går tilbake til rod of ages, den ekstra hp'en er så vanvittig digg i starten og ikke minst catalyst. Endret 22. februar 2011 av Nycoplus Lenke til kommentar
cowboy bob Skrevet 23. februar 2011 Del Skrevet 23. februar 2011 45 min kø WHAT THE FUCK In Soviet Russia, kø hates you Kunne ikke dy meg lol Da jeg endelig kom inn så kunne jeg ikke logge inn fordi passordet mitt var "feil" Funker nå da, men nå vil jeg ikke spille... Lenke til kommentar
sLR Skrevet 23. februar 2011 Del Skrevet 23. februar 2011 Nycopluss, er bare å spille så mye som mulig med Ryze, for og se hva som faktisk funker best for deg. Samme som når jeg spiller Ashe det, ikke alle første items som er veldig tradisonelle. Eller så har du vel endel forums som man kan lese opp på. Lenke til kommentar
sLR Skrevet 23. februar 2011 Del Skrevet 23. februar 2011 Jeg vil oppfordre så mange som mulig å joine ESL 2v2 LoL ladder! Lenke til kommentar
Nycoplus Skrevet 23. februar 2011 Del Skrevet 23. februar 2011 (endret) Jeg har hatt en tendens til å gå cleanse med ryze, ja jeg vet det er ganske teit, men det har reddet skinka mi veldig ofte Prøvde meg frem med teleport, clarity og ignite men det falt ikke helt i smak. Får ganske ofte klager på mine items og summoner ability egentlig hehe, men det gjør ingenting, rare ting funker for meg(innbiller jeg meg i alle fall) Men når jeg blir 12 så er blir det nok flash og ghost. Endret 23. februar 2011 av Nycoplus Lenke til kommentar
mikaelvr Skrevet 23. februar 2011 Del Skrevet 23. februar 2011 Har ikke spilt ryze etter patchen. Men Ghost og ignite er det funker for meg iallefall. Elsker ignite med AP bonus på starten, sammen med starting AP og magic pen runes. Har sikra meg nokså mange starting kills det der Lenke til kommentar
nolongeravailable Skrevet 23. februar 2011 Del Skrevet 23. februar 2011 (endret) -snip- Endret 26. april 2016 av coyote93 Lenke til kommentar
Pokey Skrevet 23. februar 2011 Del Skrevet 23. februar 2011 Er serverne på trynet i dag og eller går det an å spille? Lenke til kommentar
nolongeravailable Skrevet 23. februar 2011 Del Skrevet 23. februar 2011 (endret) -snip- Endret 26. april 2016 av coyote93 Lenke til kommentar
mikaelvr Skrevet 23. februar 2011 Del Skrevet 23. februar 2011 Noen som kan tenke seg champs manamune er et must på? Ser igjennom lista mi, men finner som regel items jeg mye heller ville hatt enn manamune på de fleste. tanker? Lenke til kommentar
nolongeravailable Skrevet 23. februar 2011 Del Skrevet 23. februar 2011 (endret) -snip- Endret 26. april 2016 av coyote93 Lenke til kommentar
FrankBjarne Skrevet 23. februar 2011 Del Skrevet 23. februar 2011 Manamune på Ezreal og Shaco er ganske kjekt, men det er ikke veldig mange som nytter noe bra ut av den. Kommer litt an på hva slags build du vil kjøre. Ezreal og Shaco er jo stort sett hybrid champions hvor man kan mikse og blande for den beste effekten. Lenke til kommentar
sLR Skrevet 23. februar 2011 Del Skrevet 23. februar 2011 Det beste med Manamune må vel være prisen vil jeg tru. Lenke til kommentar
FrankBjarne Skrevet 23. februar 2011 Del Skrevet 23. februar 2011 Skjer med at IP-boosten min ble 5 dobblet sånn helt plutselig a? Kan det være fordi serverne dems var nede i går? Lenke til kommentar
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