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Nye detaljer om GT5!


UrgeLoL

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Så man troller hvis man ikke deler den samme oppfatningen som SDF, jaja lærer noe nytt i dag også :D

 

På GT4 kunne man dundre inn i en annen bil i 200 km og kjøre videre som om ingentingen har skjedd mens bilen du dulta borti lå og svømte utenfor banen.

 

GT5 ser heldigvis ut til å bli med skademodellering noe som jeg har ventet lenge på og gledelig att det kommer slik att spillet kanskje kan bli det beste bilspillet på konsoll igjen for mitt vedkommende.

Endret av Whackedorange
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Er veldig interessert i GT5, håper det er bedre enn GT4 for det var jo en vits. Blir spennende og se om GT5 klarer å utfordre Forza Motorsport-serien som har hatt tronen som konsollsim siden Forza Motorsport 1.

 

Har nok veldig høye forhåpninger til GT5, men bare de klarer å naile fysikken så er jeg godt fornøyd.

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Stemmer, leste det akuratt og jeg blir bare så inne i HELVETES forbanna at jeg pisser på meg snart...

 

 

Ender vell opp med 2011 rls om de ikke skjerper seg der opp. Men herregud brukt 5 år på og lage det, pluss at hele spillet var ferdig for et halvt år siden. Så finner de en ting de mener ser litt rart ut og så utsetter de det 3 MÅNEDER !!!! :S

 

FÆÆÆÆÆÆÆÆEEEEENNN !!!!!

Endret av Captn Jack Yarr'ow !
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As the news of GT5’s Japanese delay spreads across the web, one question persists: why? Here’s a closer look at each of the three possible reasons:

 

1. Production Issues

 

News service Reuters reports that Sony has cited “production-related issues” as cause for the delay. However, if that’s true, this news must be coming as a surprise to Kazunori Yamauchi and his English translator. In his latest interview, filmed just four days ago, neither hesitated to confirm the March release window when it was mentioned. What catastrophic “production-related issue” could have unexpectedly occurred over the last few days to justify the postponement?

 

2. Gran Turismo 5’s Influence on Sony’s Financial Reports

 

Here’s an interesting theory put forth by the Times Online newspaper, whose “analysts” cite Sony’s corporate fiscal calendar to support their reasoning. Personally, I believe this theory has the most credibility – never underestimate the importance of financial statements to large corporations and their shareholders. If it is so important, though, why was this not taken into consideration before the March date was originally settled upon?

 

Analysts suspect that there may be a strategy behind the delay and that Sony is working to spread the effect of a strong games pipeline over a longer period. The recent Japanese launch of Final Fantasy XIII shifted many more PS3 consoles than expected and performed beyond expectations outside Japan.

 

If Sony felt that it had already met its console sales targets for its 2009 financial year, analysts said, it might want to push the GT5 launch back a little so that the frenzy surrounding its eventual launch would boost sales in the 2010 financial year. The company may be confident that titles such as God of War 3, Dark Rain and Bayonetta will keep console sales relatively buoyant through the spring period.

 

3. Worldwide Release and Marketing Decisions

 

While the misleading Google translation suggesting a worldwide release was discredited, this is still a viable theory. In statements to VG247 and Eurogamer, Sony Europe confirmed that “This information on the GT release is only applicable for the Japanese market,” implying that the North American and European release dates will not be affected. It is also important to note the several different sources who provided GTPlanet with information of a planned worldwide release long before the announcement of the March date established a sequential release schedule. With this in mind, the thought of Sony going back to their original plans looks a little more plausible. Regardless, Sony’s waffling on such a high-profile title is inappropriate.

 

As you can see, despite evidence for each theory, none provide the clear-cut reasoning we’re looking for. Yamauchi’s comments discredit production issues, while Sony’s indecision and oversight of financial issues makes for a lot of head-scratching. What do you think?

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Quote bare :)

 

If you're someone who loves themselves some arbitrary console performance figures, Polyphony Digital boss Kazunori Yamauchi has you covered. Speaking to VentureBeat, the Gran Turismo creator reckons the latest game in Sony's flagship racing series taps "about 80 percent of the processing power" of the PlayStation 3," adding, "the PS3 hardware has a very high peak performance. The better you manipulate it, the better it performs."

 

That last quote sounds more like it's about an engine than a console, which isn't surprising given the amount of time Yamauchi spends behind the wheel of the actual supercars from his oft-delayed game. We seriously hope he's not aiming to use 100 percent of the system's potential -- we'd really like GT5 to come out before a child born today is able to drive a real car.

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