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hva er forskjellen på splinter cell på old gen og på next gen?


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jeg har fått med meg at det er litt forskjell på splinter cell double agent som er på old gen(for ex xbox) og på next gen(for ex xbox 360).

 

er det noen oppdrag som er helt forskjellige, bortsett fra det siste? eller bare historien?

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http://en.wikipedia.org/wiki/Tom_Clancy...l:_Double_Agent

 

The two versions of the game feature different plot lines. They share many of the same levels, but with completely different designs and in a different order.

 

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Fisher is given objectives from two separate parties, the JBA and NSA, sometimes forcing the player to choose between them in order to progress.

 

Due to the fact he is "working" for two different organizations, Sam is faced with several choices in the game that affect his trust with the JBA and the NSA, represented by the "trust meter". Trust on either side affects Sam's weapon arsenal: completing NSA objectives will unlock a high-tech arsenal, while completing JBA objectives will unlock a lower-tech lethal arsenal.

 

A non-linear storyline that changes based on the objectives the player completes (those of the JBA or NSA).

 

Multiple endings are introduced.

 

The lock-picking mini-game returns and a new bomb defusing game is introduced.

 

Both versions have the same characters.

 

Online play (except Wii and GameCube versions).

 

Gen 7 (360, PS3, PC)

Two alternate single-player missions, eight all-new merged versus and co-op maps and interactive cutscenes.

 

Daylight missions, in which Sam does not have his goggles. Also, in the regular areas of the JBA HQ, Sam's only maneuver is walk.

 

It includes a simple three-state (hidden/exposed/alert) stealth meter, as opposed to the past light and sound meters.

 

The PlayStation 3 version includes an, as of yet, unnamed female Splinter Cell; in the Xbox 360 version, she's available in a download by Xbox Live.

 

The computer hacking mini-game returns, and new mini-games are featured that include decrypting e-mails and defusing bombs.

 

A new type of level, where Sam has a little less than a half-an-hour to complete multiple objectives. He can choose what order to do them, and does not have to do all of them. The more objectives are done for one side (or both sides), the more trust is received.

 

Gen 6 (Xbox, PS2, GC, Wii)

The game's plot is told as a huge "flashback" of Sam reiterating to NSA Director Williams what happened. The Generation Seven version takes place in the present.

 

An additional single-player mission with alternate ending, a new Spies vs. Spies online mode, an extended co-op mode and LAN. The story has also been altered almost completely in these versions of the game; one change of note is inclusion of a HUD very similar to Chaos Theory's.

 

The player receives the SC-303 Compact Launcher in a few missions, which shoots only non-lethal rounds.

 

The PS2 version includes two exclusive "flashback" missions: one mission has Sam rescuing his daughter from a cargo ship (the level design is borrowed from the Yugoslavia mission in Splinter Cell: Essentials), and the other has Sam escaping captivity from a German bunker (level design borrowed from the SEALs mission in Essentials). The PlayStation 2 version featuring exclusive levels is not new to the series.

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