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Småprat rundt/om CoD: Modern warfare 2


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For de som fremdeles ikke har sett det så er det laget en underskriftskampanje mot det at de ikke har dedicated servers:

http://www.petitiononline.com/dedis4mw/petition.html

 

Oppfordrer også alle til ikke å kjøpe dette spillet siden det var PC communityet som gjorde Call of Duty kjent, og IW skiter på alle gamle og trofaste PC-fans.

 

Signed. Hele opplegget er en eneste stor skuffelse...

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Videoannonse
Annonse
Kan godt hende :)

 

for å være helt ærlig så er det for meg helt ufattelig at konsollspillere tar til takke med den ræva kvaliteten dere har på MP. Konsollspillere burde stå like mye på barrikaden og demonstrert for dedi servere! Det er ingenting annet enn motvilje fra utviklere/microsoft/sony som hindrer det!

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Det er også en ting. Hvordan klarer dere å spille fps spill på konsoll? :p vet det er off-topic, men jeg har aldri forstått det :/ (har selv halo på xbox så jeg vet hva jeg snakker om :p)

 

Jeg har definitivt mest erfaring med konsoll, og er direkte klumsete når jeg spiller med mus og tastatur. Maset om dedikerte servere kunne jeg altså ikke brydd meg mindre om, heldigvis.

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Ja det er jeg enig. Det hadde nok vært lite mas om vi hadde hatt match making helt fra begynnelesn av på PC også.

 

Jeg begynner å bli litt usikker på hvor ille dette egentlig er. Men jeg er fortsatt bitter:)

 

Hvis det er mulig å kunne holde av en av IW.net sine matchmaking "servere" uten å måtte hoste, samt ha kontroll over den. Men det er vel bare ønske tenking. Jeg kommer til å vente å se. Hvertfall installere cod 4 hvertfall.

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Vel... i det minste har IW svart:

http://gameinformer.com/b/news/archive/200...spx?PageIndex=1

 

Ikke at de får poeng for PR-skills...

 

Jeg har lenge gledet meg til dette... men det ser visstnok ut til at CoD4 får leve i beste velgående enda lengre...

Blir ikke kjøp på meg så lenge de ikke endrer tøyset sitt.

Eneste jeg angrer på er at jeg ikke forhåndsbestilte det slik at jeg kunne kansellere det...

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Måtte bare få mine tanker (og kanskje andre sine?) tanker ut på papir i min frustrasjon over at de ødelegger det spillet som jeg hadde inntrykk av kom til å bli toppen av FPS gaming. Både på public og i clanmatcher. For de som vil så post også gjerne en reply på IW sitt forum så tråden holder seg i live og øverst på førstesiden ;)

 

Link til IW

 

 

What made you do this? Did the guys at the top say: «NO! You will not delay the game because you want to make the servers dedicated, just sell them with the same setup as consoles. After all, they do have larger salesnumbers!»

 

If I've understood this right, these arguments doesn't actually give us a good reason why dedicated servers got left out:

Matchmaking & Smoother Gameplay: When you want to player a multiplayer game on PC, in the past. You’d have to scroll through a Server Browser which listed every available server which was hosted by individual server admins. Each had their own private rules, mods, or ways of playing the game. Most players would also use the server browser to find just the best quality game (based on PING). With IWNET matchmaking, it takes all that into account for you. All you have to do is select the playlist (pre-set gametypes with custom rules) that fits the style of play you are in the mood for. When you do, it will automatically find you a game with the best performance, ping, and preferences based on your location and individual connection as well as matching you with players of your same SKILL. So you’re always guaranteed the best game performance for where you are and what connection you’re playing on as well as an equal game with other players of your same skill level, not rank, but skill level. It doesn’t mean you’ll just be thrown into a random game! It will put you in the game that will give you the smoothest gameplay possible without you having to manually find a server with the best ping.

 

If I have understood the way the game are beeing hosted, this doesn't make up for it. Not a single bit...why?

Scenario 1:

Player wants to play MW: 2

Player joins the matchmaking-system.

The last possible host has filled all the spots so there's no room for Player

The matchmaking-system then places Player as the host for a new batch of players

Now Player now has fenomenal ping (ofcourse he has, he is the «server»)

Other players join the game and Player will have a good gaming experience

Scenario 2:

Here you are SNIPER.GER playing on Player's server

SNIPER.GER come from Germany, Player is from the upper northern parts of Norway

SNIPER.GER have an average internet connection (standard ADSL)

Player have a little bit over the average internet connection (fast ADSL)

Because those kinds of internet connection doesn't have symmetrical upload/download speeds Player will have kind of a crappy offer to the players coming to play on «his server»

SNIPER.GER will lag hard on Player's server because no normal connection can host many players without lagging

 

Now, what is a gamers most used excuse for playing badly? You got it sir! IT'S LAG! LAG WILL MAKE ANY PLAYER PLAY BAD!

 

Just as a sidenote for the marketing guys in IW/Activision:

This WILL create a bad WOM-effect! (Word-of-Mouth)

Conclusion: It will NOT result in a «smoother gameplay». You take something good and make it bad...do you see a flaw?

 

Playlists and Private Matches: As I described above, Playlists are pre-set game modes and gametypes for public games. If you just want to jump into a public game of Search and Destroy or Hardcore Search and Destroy and you don’t care about fully customizing it, then you can utilize playlists to do that quickly for you. However, say you’re in a clan and you want to play a Clan match with another team, or you want to practice for an upcoming tournament that has specific rules in a private game. Then you can start a Private Match (which is essentially like running your own private server) where you have complete control over the rules, who can join, boot players you don’t want, and essentially control the entire game or tweak it to your liking. Once the rules are set, you can invite the other team in or just start it up with your clan to practice with the custom rules before the match. This now allows you to play custom games out of the box without the need to install mods, find a modded server with the rules you like, or worry about not being in control of the match.

 

This idea ain't all that bad, but it ain't good compared to what we have today. What if the guns are unbalanced according to pro's on the top? You have already mentioned that you are concerned about the major batch of players out there so don't you dare saying that you will make it good at once! Just look on what the nade launcher, red dot sights ( <= I'm actually a fan of those sights, GJ :D ) and perks did on CoD: MW. It's tiny adjustments that mods took care of, that you could see and make a good patch with more server options (though you never did with MW as far as I can recall).

 

A Private Match is just like ANY other clanserver. I've searched mathces in 2v2, 4v4 and 5v5. NONE of these brackets had lots of problems with the lack of servers, so why fixing it? Ain't worth fixing something that ain't broken/unbalanced/imba or what?

 

And to the thing with placing you into servers with players with the same skill level as you. How are you supposed to learn? Beeing better at an FPS game like this involves learning from more experienced players, or maybe getting the tactics right because you go against bad players that you easily can put in a situation you want to test.

 

And my guess ( please say I'm wrong ) is that with mod-made server settings, you will be able to customize so much more than you guys can think of. Not to be rude, but you have to face that the community playing your game hardcore will very often have a tad better clue of what needs to be done (what to be done with old stuff, and also new stuff that you may implement to make the game funnier, better etc.).

 

 

 

Party System and Friendslist: Modern Warfare 2 on PC also makes it much easier if you want to party up with your friends, or again, with your clan for a match. You can utilize the friendslist to see when your friends are online, and invite them to your Party. A Party allows you to move from game to game as a group. It’s great for clan matches, because you can party of with your clan and move from public game to public game together. Or if you’re doing a scrim, party up and invite the other clan (who is in a party) and they’ll all join at once. Set up a private match together and play. It makes setting up scrims or games with friends easier and hassle free.

 

This is NOT a problem atm. I've NEVER encountered problems with any other game with dedicated servers. And I've never heard about anyone having it, even though I know players from the ones playing for pure fun, to the guys playing amateure hobbystyle, to the very few guys at the top that play hardcore. Again, why try to fix this?

 

Cheat / Hack Free Games: The biggest benefit of using IWnet by far is the fact that you don’t have to worry about joining a server full of aim-bots, wallhacks, or cheaters. Or relying on the server admin of the server to constantly be monitoring, banning, and policing it. Modern Warfare 2 on PC allows us to control the quality of the game much more than ever before as well as utilizing the VAC (Valve-Anti-Cheat) system to keep games clean of hackers and cheaters.

 

You listen to mails where people complain about cheats. Guess what! I can't count the times someone have given me whine because they think I cheat (btw: I'm clean). It's just that some people don't handle very well the fact that some players are better than themselves. I find myself quite often in that position when I «meet my maker(s)».

 

Also a thing: I've never played an FPS game with such a low percentage of people using cheats (never actually seen one with cheats)! Take CS for an example, much more populare, YET more cheaters.

 

All in all, IWNET adds a load of new features that the PC version of our games have never had before and allows us an infrastructure to continue to update and improve on the game post-launch.

 

You add OLD features in your own NEW system.

 

 

Just a last sidenote for you guys:

You try to be innovative, but you remove the things that make PC games superior to console (my personal opinion).

 

If you piss off the community because you have chosen to satisfy what you have analyzed as the biggest segment. What are then the chances that communities will give your game much publicity, good reputation etc.? You are losing many players, and even whole communities because of one, and if I may say so, silly decision, instead of just keeping it the way things were...

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De har sikket gjort det med en grunn, de er ikke for late til å ha et system de allerede har fra før.. De vil vel at det skal bli like strengt med maps som på console, at man sikkert må betale for en kommende map pack, også på PC. Dere velger selv om dere skal boikotte MW2 for det eller ikke.. Jeg tror de har laget et godt matchmaking system som gjør det mulig for clan matcher osv ;)

 

Jeg er vandt med hvordan matchmaking systemet er på xbox 360(dont shoot me, or try.. because ill shoot you first ;)), men jeg liker best "CS style" med dedikerte servere, men jeg klarer meg fint med et annet matchmaking system, spillet blir uansett konge!

 

Har forhåndsbestilt på Gamestop i dag :) 2 spill og 199 kr(CodWAW+80 kr)

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I og med det blir som på 360 og Ps3 tror dere at det blir sånn at pc spillere også må betale for map packs og patchene?

Det dem frykter ja :p

Men er det så ille? De bruker faktisk tid på å lage ekstra maps, så hvorfor ikke kreve betaling.

Sant. For min del synes jeg PC-spillerne skal måtte punge ut med like mye som konsollspillere når det kommer til slike ting som maps osv

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I og med det blir som på 360 og Ps3 tror dere at det blir sånn at pc spillere også må betale for map packs og patchene?

Det dem frykter ja :p

Men er det så ille? De bruker faktisk tid på å lage ekstra maps, så hvorfor ikke kreve betaling.

Sant. For min del synes jeg PC-spillerne skal måtte punge ut med like mye som konsollspillere når det kommer til slike ting som maps osv

Dummeste argumentasjonen noen sinne? Siden noen andre allerede betaler bør man betale for det? Man betaler for et spill, når man har gjort det er det produsentens jobb å sørge for at det spillet er en god opplevelse, hvis det innebærer at de må lage patcher og maps, så er det deres problem. Vi betaler allerede for spillet. At folk faktisk forsvarer mennesker som gjør alt de kan for å tyne så mye penger som mulig ut av dem, er mer enn jeg forstår.

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