PgUp Skrevet 8. januar 2010 Del Skrevet 8. januar 2010 Hva er best å bruke med UMP som en rushe klasse? Silencer/red dot? Lenke til kommentar
marvol Skrevet 8. januar 2010 Del Skrevet 8. januar 2010 (endret) Ja, men da hadde du ikke mulighet til å samle opp alle killstreakene Edit: Ment til det siste inlegget på forrige side Endret 8. januar 2010 av marvol Lenke til kommentar
Nerowulf Skrevet 8. januar 2010 Del Skrevet 8. januar 2010 Et rykte som svirrer rundt: Infinity Ward Announces New "Momentum System" For Modern Warfare 2 This morning, Robert Bowling (@fourzerotwo) tweeted that a new "Momentum System" would replace the killstreak system in Modern Warfare 2, setting the internet abuzz. To the best of this GGM editor's knowledge, no modern video game has ever made such drastic changes to its core multiplayer structure in this manner, and you, dear reader, are in luck. Only GGM has the exclusive details about what you will see when the next title update hits on January 20th for both Xbox Live and Playstation Network. No More Killstreaks Yes, you read that right. Those precious killstreaks that you spend hours camping in the corner to earn are all going bye-bye. In their place is a brand new "Momentum System," which rewards you for actively, yet smartly, pushing on objectives and playing as a team. In practice, it's very simple: every time you earn a kill, capture an objective, plant a bomb, or do anything to help your team's cause, you gain points to fill your momentum meter. When your meter reaches key points, you can choose to "cash in" your meter for one of those precious bonuses, like a UAV, Sentry Gun, or the dreaded Chopper Gunner. But be careful: cashing in your meter will cause you to "spend" all of the points you've currently accumulated, bringing you back down to zero. So you'll have to decide if you think that a UAV now is better than a possible Predator Missile later. Lest you think this isn't fair when compared to the old system, wait until you hear this: getting killed will no longer reset your streak. That's right. If you die, your momentum will not be reset to zero under most circumstances (Bowling tells us that suicides or teamkills in Hardcore modes will reset the meter to zero). Rather, you'll incur a penalty to your meter. We pressing Bowling to tell us exactly how much you would lose, but all he would say was "it depends." Apparently they have some super-secret formula which takes into account what exactly you were doing when you died. For example, getting killed while running around in the open would cause a greater loss than getting killed while pressing on an objective. CommanderKook Speaking of deaths, we were also very excited to learn about the new "Noble Sacrifice" accolade, which rewards players who risk their lives to complete objectives. Said Bowling: "We noticed that many players wouldn't play aggressively because death is such a huge punishment in this game; the new 'Noble Sacrifice' award takes this away." Simply put, if you and two teammates work on capturing a flag in Domination, but you get killed while trying to grab it, as long as that flag is captured for your team, you will get a "Noble Sacrifice" message and won't incur a loss of momentum. This works in all objective based modes, and will hopefully encourage the more cowardly of you to actually put yourselves on the line for your team. But this brings us to the biggest change in the new system: Team Momentum. Not only will each player have an individual momentum, but so will each team. This momentum will swing back and forth as the match progresses based on how well each team is doing relative to the other. If the bar swings too far in one direction, one of the more devastating momentum bonuses will be automatically released. Yes, you guessed it: the dreaded "Tactical Nuke." In fact, the nuke is no longer an individual reward. It can only be earned by the team as a whole and serves as a sort of "Mercy Rule" for those highly lopsided matches. "We always viewed the nuke as a sort of mercy rule anyway," Bowling told us, "and we were very disappointed to see the way that the community reacted to its inclusion. With this new system, we feel that the tactical nuke will fit more naturally into the flow of the game." We got to go hands-on with the new system in an exclusive event held only for GGM, and we walked away incredibly impressed. While Team Deathmatch games felt almost identical (and, in fact, are essentially unchanged), the objective-based games felt like new life had been breathed into them. Personally, I was overjoyed by the newfound usefulness of the Riot Shield, as using it properly can now actually earn those precious bonuses we've all come to love. This feels like an entirely new game, one with a greater sense of camaraderie and teamwork. Obviously, the true test of this update will be when it releases next month to the incredibly vocal and picky Modern Warfare community, but the general consensus around the office is that we're sold on it. Lenke til kommentar
marvol Skrevet 8. januar 2010 Del Skrevet 8. januar 2010 Dersom det der er sant, er det fa*n meg genialt!!! Lenke til kommentar
gard. Skrevet 8. januar 2010 Del Skrevet 8. januar 2010 Tror jeg ikke et sekund på. Lenke til kommentar
Dellers Skrevet 8. januar 2010 Del Skrevet 8. januar 2010 Stiller meg en smule skeptisk hvis dette er sant. Killstreak rewards er noe av det jeg syns er morsomst med spillet, og jobber stadig for å få flere ting etter hverandre. Lenke til kommentar
Nerowulf Skrevet 8. januar 2010 Del Skrevet 8. januar 2010 Det hadde passet bra til Modern Warfare 3 Lenke til kommentar
sureup Skrevet 8. januar 2010 Del Skrevet 8. januar 2010 Et rykte som svirrer rundt: Infinity Ward Announces New "Momentum System" For Modern Warfare 2 This morning, Robert Bowling (@fourzerotwo) tweeted that a new "Momentum System" would replace the killstreak system in Modern Warfare 2, setting the internet abuzz. To the best of this GGM editor's knowledge, no modern video game has ever made such drastic changes to its core multiplayer structure in this manner, and you, dear reader, are in luck. Only GGM has the exclusive details about what you will see when the next title update hits on January 20th for both Xbox Live and Playstation Network. No More Killstreaks Yes, you read that right. Those precious killstreaks that you spend hours camping in the corner to earn are all going bye-bye. In their place is a brand new "Momentum System," which rewards you for actively, yet smartly, pushing on objectives and playing as a team. In practice, it's very simple: every time you earn a kill, capture an objective, plant a bomb, or do anything to help your team's cause, you gain points to fill your momentum meter. When your meter reaches key points, you can choose to "cash in" your meter for one of those precious bonuses, like a UAV, Sentry Gun, or the dreaded Chopper Gunner. But be careful: cashing in your meter will cause you to "spend" all of the points you've currently accumulated, bringing you back down to zero. So you'll have to decide if you think that a UAV now is better than a possible Predator Missile later. Lest you think this isn't fair when compared to the old system, wait until you hear this: getting killed will no longer reset your streak. That's right. If you die, your momentum will not be reset to zero under most circumstances (Bowling tells us that suicides or teamkills in Hardcore modes will reset the meter to zero). Rather, you'll incur a penalty to your meter. We pressing Bowling to tell us exactly how much you would lose, but all he would say was "it depends." Apparently they have some super-secret formula which takes into account what exactly you were doing when you died. For example, getting killed while running around in the open would cause a greater loss than getting killed while pressing on an objective. CommanderKook Speaking of deaths, we were also very excited to learn about the new "Noble Sacrifice" accolade, which rewards players who risk their lives to complete objectives. Said Bowling: "We noticed that many players wouldn't play aggressively because death is such a huge punishment in this game; the new 'Noble Sacrifice' award takes this away." Simply put, if you and two teammates work on capturing a flag in Domination, but you get killed while trying to grab it, as long as that flag is captured for your team, you will get a "Noble Sacrifice" message and won't incur a loss of momentum. This works in all objective based modes, and will hopefully encourage the more cowardly of you to actually put yourselves on the line for your team. But this brings us to the biggest change in the new system: Team Momentum. Not only will each player have an individual momentum, but so will each team. This momentum will swing back and forth as the match progresses based on how well each team is doing relative to the other. If the bar swings too far in one direction, one of the more devastating momentum bonuses will be automatically released. Yes, you guessed it: the dreaded "Tactical Nuke." In fact, the nuke is no longer an individual reward. It can only be earned by the team as a whole and serves as a sort of "Mercy Rule" for those highly lopsided matches. "We always viewed the nuke as a sort of mercy rule anyway," Bowling told us, "and we were very disappointed to see the way that the community reacted to its inclusion. With this new system, we feel that the tactical nuke will fit more naturally into the flow of the game." We got to go hands-on with the new system in an exclusive event held only for GGM, and we walked away incredibly impressed. While Team Deathmatch games felt almost identical (and, in fact, are essentially unchanged), the objective-based games felt like new life had been breathed into them. Personally, I was overjoyed by the newfound usefulness of the Riot Shield, as using it properly can now actually earn those precious bonuses we've all come to love. This feels like an entirely new game, one with a greater sense of camaraderie and teamwork. Obviously, the true test of this update will be when it releases next month to the incredibly vocal and picky Modern Warfare community, but the general consensus around the office is that we're sold on it. Latterlig... Lenke til kommentar
Carl Sagan Skrevet 8. januar 2010 Del Skrevet 8. januar 2010 Tviler litt på at de kommer til å endre spillet så voldsomt. Vis de gjør det, kjempebra! Lenke til kommentar
Natrich Skrevet 8. januar 2010 Del Skrevet 8. januar 2010 Hva kan dere forvente? Ærlig talt. Man gir ut et spill, så legger man til patcher for å reparere feil etc. Man lager ikke et spill og så kommer det en patch som reparerer halve spillet, det kommer et nytt om et års tid som har fått fikset feilene, dog sikkert med nye feil. Eneste jeg ser bra med all denne klagingen er at spillet må være såpass bra at man begyner å klage på det dårlige Lenke til kommentar
Gjest Slettet+981287349 Skrevet 8. januar 2010 Del Skrevet 8. januar 2010 Ahh, 24-0 på vanlig TDM, så måtte selfølgelig runden bli ferdig .. Lenke til kommentar
Merko Skrevet 8. januar 2010 Del Skrevet 8. januar 2010 Håper også de legger til den updaten. Hadde vært utrolig bra. Da slipper man alle de idiotene som camper i et hjørne med sniper for å få killstreaken sinn. woooho Lenke til kommentar
Natrich Skrevet 8. januar 2010 Del Skrevet 8. januar 2010 Da slipper man alle de idiotene som camper i et hjørne med sniper for å få killstreaken sinn. Du slipper ikke unna skarpskyttere, det er en del av deres rolle, som en skarpskytter så må man ligge et sted og våke som en hauk over området ditt. Selv når jeg sitter med rifla i hånda og ser en løpe inn på mitt område, da setter jeg meg klar med pistolen så jeg kan ta ned personen som kan hindre meg i å gjøre "jobben" min. Lenke til kommentar
sib Skrevet 8. januar 2010 Del Skrevet 8. januar 2010 Det er ikke noe problem å ta ut campere hvis du går inn for det. Det er omtrent som stein, saks, papir. Assault > Rushers > Campere > Assault. Lenke til kommentar
mfb Skrevet 8. januar 2010 Del Skrevet 8. januar 2010 Husker at man på CoD 4 kunne skrive masse kommandoer i consoll for å få bedre FPS. Går dette ann på MW2? Søkte på google, men fant ikkeno bra guider. Fant en haug med guider til 4'er. Noen som vet om noen ting jeg burde gjøre? Eller kan linke til noen bra guider e.l. Vet at man kan sette ned oppløsning osv, men husker ikke de kommandoene man skulle skrive i consoll. Lenke til kommentar
Natrich Skrevet 8. januar 2010 Del Skrevet 8. januar 2010 Mener å huske at man ikke får console i MW2? Lenke til kommentar
Gjest Slettet+981287349 Skrevet 8. januar 2010 Del Skrevet 8. januar 2010 (endret) Spilte nettop på en server med to cheatere som bare tok headshots. Vi spilte Hardcore HQ, og det artige er at vi vant, og de fikk ikke en eneste nuke og lignende. Endret 8. januar 2010 av Slettet+981287349 Lenke til kommentar
deaktivert443556 Skrevet 8. januar 2010 Del Skrevet 8. januar 2010 Til de av dere som faktisk tror på dette ryktet som Nerowulf postet: Dersom dere mottar en e-post fra en som tilsynelatende er banksjef et eller annet sted i Afrika og som sier han har utallige millioner som egentlig er dine penger, da er dette kun svindel. Ja, jeg tror faktisk man må være så lettlurt for å tro på dette ryktet. Dette er åpenbart verket til noen som har hatt noen gode idéer men som vet at ingen bryr seg om idéer. I stedet postet de det som om det var fakta. Dermed oppnår de masse oppmerksomhet og i beste fall kanskje også fra en utvikler som tar meg seg deler av disse idéene til en fremtidig iterasjon av COD-serien. Lenke til kommentar
Natrich Skrevet 8. januar 2010 Del Skrevet 8. januar 2010 Twitter-melding fra Robert Bowling Leads meeting @infinityward this morning; Lots of #MW2 DLC discussion got me wondering, what would YOU suggest as some new callsign titles? Lenke til kommentar
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