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Hvilke positive spill-overraskelser har dere troen på i 2009


KongRudi

Anbefalte innlegg

Ser masse tråder om spill-flopper osv. det blir litt negativt. :-/

 

Så da spør jeg; Hvilke spill tror dere kan overraske positivt i 2009?

 

Selv har jeg begynt å få litt troen på rollespillet Demon's Soul til PS3 kan bli bra.

Ser ut som de prøver å innvere endel på online-aspecter som høres spessielt spennende ut.

 

Online er offisielt beskrevet slik:

"Soul Direction"

The actions of all logged-on players affect the gameworld. Absolutely no explanation about how this system works. Depending on the actions of all the players, the monster population, items type and distribution, strength of phantoms, etc. will change in different areas. An inaccessible area may suddenly become accessible, with a ladder appearing, etc. (See screenshots on site).

 

Network Invasion - PVP!

To start, no there is no info as to whether this can be 'switched off' if you login. Also no info how another player is selected, etc.... All it says is that if a player has a specific "black stone" special item and perishes, he can invade the gameworld of another player as a "black phantom". Win and he gets resurrected. Lose and he loses "soul level". The "black phantom" form will be of a higher level than the deceased player is currently at.

 

Her er en beskrivelse fra Neogaf..

 

The network details aren't very clear .... the way the official site describes the whole thing, many things are still vague.

 

After going through a few times I think I get the picture - network play is not exactly MMO, but there are some MMO-ish systems. Most of the time online players play in their own "local online copy" of an area (no explicit mention of co-op online yet, but I won't be surprised if it's there), but they can interact with other players that are playing in their own "local online copy" of the same area in interesting ways.

 

If a player perishes, he becomes a soul entity. He becomes visible to other online players as a soul sign. Other online players in the area can summon the deceased one as a phantom. A maximum of two summons. The phantom player that is summoned can cooperate with the "living" player to be resurrected (no details how). Then they can co-operate to clear difficult areas.

 

You can also see the images of other online players. That is you may be practically in an area alone - but other players who are online and playing the same area may become visible as "ghost images". So players can aid other players by actually writing and drawing messages and hints on the map - and these appear as ghostly words/images to the other online players. Players may also see images of others disappearing into a wall - giving them a clue that there's a secret door.

 

If a player perishes, he leaves a blood patch and other online players will get the blood patch. They may also see a ghostly replay of the deceased player's demise. This serves as another interactive warning system - "uh this place is full of blood patches on the ground..."

 

 

 

Under game system, the 'soul' currency system is introduced. 'Soul' is the universal currency for leveling-up and purchasing items. Ten character classes are available. Knight, magician, thief and cleric are explicitly listed so far. Class determines starting stats and equipment.

 

I ettertid så er det sett videoer hvor flere spillere spiller ilag på coop, hvor noen er i sjel-form.

 

Også positivt at asiatisk (ikke japansk) versjon (som kommer om ca. 2 uker) blir released med engelske sub-titles. :)

Men er veldig usikker på hvordan nettverket virker.

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