MrLeftfield Skrevet 1. februar 2009 Del Skrevet 1. februar 2009 (endret) Heisann! Tenker på å lage et spill i XNA, og er forsåvidt greit i gang. - Har pixel-pr-pixel kolisjon - Kan bevege ting - Har en selvlagd meny Problemet jeg kom over nå, er å ikke lenger bevege ting ved å endre på X og Y Det jeg trenger er en slags "platformer", som Mario f.eks: - Det å kunne løpe på bakken, så hoppe opp noen "platformer" og hoppe ned igjen. Så fant jeg ut at det er en "Platformer starter kit" i 3.0 av XNA, som så ut som en Indiana Jones kopi. Den hadde alle funksjonene jeg trengte for bevegelse. Det STORE spørsmålet her nå er: - Kan jeg bruke den kit'en til å lage et spill, så selge det fritt på min nettside (f.eks) ? Eller er det under MPL (Microsoft Permissive Licence)? Tanken er å gjenbruke den koden med "no strings attached". Noen som vet noe om det? edit: Endret emnet på forespørsel fra en mod. Endret 1. februar 2009 av MrLeftfield Lenke til kommentar
HDSoftware Skrevet 1. februar 2009 Del Skrevet 1. februar 2009 Hvis det du bruker er en Microsoft dings så finnes det garantert en EULA (End User License Agreement) der også. Alt du i såfall trenger å vite burde stå der. Lenke til kommentar
MrLeftfield Skrevet 1. februar 2009 Forfatter Del Skrevet 1. februar 2009 (endret) Hvis det du bruker er en Microsoft dings så finnes det garantert en EULA (End User License Agreement) der også. Alt du i såfall trenger å vite burde stå der. edit: nvm, fant en EULA på disken faktisk edit#2: Fikk svar fra creators XNA forum: "We can't offer legal advice on the forums, its against the rules. Your best bet if you cant understand the EULA yourself would be to sit down with a lawyer." Vel...okai...Så basically, om jeg ikke kan forstå en EULA som er skrevet av advokater FOR advokater, så er jeg kjørt? Alt jeg vil egentlig vite er om jeg kan selge ett spill som er bygget på "Platformer Starter Kit" som følger med XNA 3.0 framework :/ Kan sikkert legge EULAn ut (den er noelunde kort) her om folk vil, men jeg vet ikke om DET er lovlig engang ^^ Endret 2. februar 2009 av MrLeftfield Lenke til kommentar
Glenn F. Henriksen Skrevet 2. februar 2009 Del Skrevet 2. februar 2009 Legg ut EULAen du, er neppe noen som saksøker deg for det Lenke til kommentar
MrLeftfield Skrevet 2. februar 2009 Forfatter Del Skrevet 2. februar 2009 Legg ut EULAen du, er neppe noen som saksøker deg for det Her er EULA for XNA: MICROSOFT SOFTWARE LICENSE TERMS MICROSOFT XNA GAME STUDIO 3.0 These license terms are an agreement between Microsoft Corporation (or based on where you live, one of its affiliates) and you. Please read them. They apply to the software named above, which includes the media on which you received it, if any. The terms also apply to any Microsoft: * updates, * supplements, * Internet-based services, and * support services for this software, unless other terms accompany those items. If so, those terms apply. By using the software, you accept these terms. If you do not accept them, do not use the software. If you comply with these license terms, you have the rights below. 1. INSTALLATION AND USE RIGHTS. You may install and use one copy of the software on your device. 2. ADDITIONAL LICENSING REQUIREMENTS AND/OR USE RIGHTS. a. Programs developed for the Windows platform i. Distributable Code. The software contains code that you are permitted to distribute in programs you develop for the Windows platform only, if you comply with the terms below. A. Right to Use and Distribute. The code files listed below are “Distributable Code.” * You may copy and distribute the files enumerated in the REDIST.TXT file installed with the product and permit distributors of your programs to copy and distribute the Distributable Code as part of those Windows platform programs. B. Distribution Requirements. For any Distributable Code you distribute, you must: * add significant primary functionality to it in your programs; * require distributors and external end users to agree to terms that protect it at least as much as this agreement; * display your valid copyright notice on your programs; and * indemnify, defend, and hold harmless Microsoft from any claims, including attorneys’ fees, related to the distribution or use of your programs. C. Distribution Restrictions. You may not: * alter any copyright, trademark or patent notice in the Distributable Code; * use Microsoft’s trademarks in your programs’ names or in a way that suggests your programs come from or are endorsed by Microsoft; * distribute Distributable Code to run on a platform other than the Windows platform; * include Distributable Code in malicious, deceptive or unlawful programs; or * modify or distribute the source code of any Distributable Code so that any part of it becomes subject to an Excluded License. An Excluded License is one that requires, as a condition of use, modification or distribution, that * the code be disclosed or distributed in source code form; or * others have the right to modify it. ii. Commercial Programs using Games for Windows LIVE. You may not use the software to develop commercial programs that connect to Games for Windows LIVE. iii. Additional Requirements. In order to use any programs developed for the Windows platform using Games for Windows LIVE, you must comply with the Xbox LIVE Code of Conduct and Terms of Use, which also apply to Games for Windows LIVE, currently located on the Xbox.com website. b. Programs developed for the Xbox 360 Platform i. Commercial Use. Use of any programs developed for the Xbox platform using the software is restricted to your personal, non-commercial use, with the exception of commercial distribution via Xbox LIVE Marketplace. ii. Additional Requirements. In order to use any programs developed for the Xbox 360 platform on your Xbox 360, you will need to: * Download Microsoft XNA Game Studio Connect from Xbox LIVE Marketplace; * Obtain a Silver or Gold Xbox LIVE subscription; * Have a current membership to the Microsoft XNA Creators Club, available from Xbox LIVE Marketplace; and * Comply with the Microsoft XNA Creators Club offer terms, Xbox LIVE Code of Conduct and Terms of Use, currently located on the Xbox.com website. c. Programs developed for the Zune Platform i. Personal Use. Use of any programs developed for the Zune platform using the software is restricted to your personal, non-commercial use. d. Use Specific to Windows, Zune and Xbox 360. You may not use the software to develop programs that run on any platform other than the Windows, Zune or Xbox 360 platforms. e. Communication Features. Any voice-chat features implemented with the software that use LIVE networking must utilize the voice-chat channel provided in the software. Any text-chat features implemented with the software that use LIVE networking must utilize the SendDataOptions.Chat flag. The SendDataOptions.Chat flag must not be used for any purpose other than text-chat. f. Creators Club and the Software. If your Xbox LIVE Account permits you to have associated accounts, no more than 4 associated accounts may use your Creators Club membership to run programs created with the software. 3. Scope of License. The software is licensed, not sold. This agreement only gives you some rights to use the software. Microsoft reserves all other rights. Unless applicable law gives you more rights despite this limitation, you may use the software only as expressly permitted in this agreement. In doing so, you must comply with any technical limitations in the software that only allow you to use it in certain ways. You may not: * disclose the results of any benchmark tests of the software to any third party without Microsoft’s prior written approval; * work around any technical limitations in the software; * reverse engineer, decompile or disassemble the software, except and only to the extent that applicable law expressly permits, despite this limitation; * make more copies of the software than specified in this agreement or allowed by applicable law, despite this limitation; * publish the software for others to copy; * rent, lease or lend the software; * transfer the software or this agreement to any third party; * use more than five copies of the software with one Creators Club membership; or * use the software for commercial software hosting services. 4. BACKUP COPY. You may make one backup copy of the software. You may use it only to reinstall the software. 5. DOCUMENTATION. Any person that has valid access to your computer or internal network may copy and use the documentation for your internal, reference purposes. 6. EXPORT RESTRICTIONS. The software is subject to United States export laws and regulations. You must comply with all domestic and international export laws and regulations that apply to the software. These laws include restrictions on destinations, end users and end use. For additional information, see www.microsoft.com/exporting. 7. SUPPORT SERVICES. Because this software is “as is,” we may not provide support services for it. 8. ENTIRE AGREEMENT. This agreement, and the terms for supplements, updates, Internet-based services and support services that you use, are the entire agreement for the software and support services. 9. APPLICABLE LAW. a. United States. If you acquired the software in the United States, Washington state law governs the interpretation of this agreement and applies to claims for breach of it, regardless of conflict of laws principles. The laws of the state where you live govern all other claims, including claims under state consumer protection laws, unfair competition laws, and in tort. b. Outside the United States. If you acquired the software in any other country, the laws of that country apply. 10. LEGAL EFFECT. This agreement describes certain legal rights. You may have other rights under the laws of your country. You may also have rights with respect to the party from whom you acquired the software. This agreement does not change your rights under the laws of your country if the laws of your country do not permit it to do so. 11.DISCLAIMER OF WARRANTY. The software is licensed “as-is.” You bear the risk of using it. Microsoft gives no express warranties, guarantees or conditions. You may have additional consumer rights under your local laws which this agreement cannot change. To the extent permitted under your local laws, Microsoft excludes the implied warranties of merchantability, fitness for a particular purpose and non-infringement. Microsoft makes no warranty and/or guarantee and hereby declares that it is making no undertaking of any sort to provide continued support, technological or otherwise, for any application that is created with the programs. For the avoidance of doubt, you develop applications with the programs at your own risk. You hereby acknowledge that Microsoft reserves the right to unilaterally change the technological infrastructure that supports the applications at any time. 12. LIMITATION ON AND EXCLUSION OF REMEDIES AND DAMAGES. You can recover from Microsoft and its suppliers only direct damages up to U.S. $5.00. You cannot recover any other damages, including consequential, lost profits, special, indirect or incidental damages. This limitation applies to: * anything related to the software, services, content (including code) on third party Internet sites, or third party programs; and * claims for breach of contract, breach of warranty, guarantee or condition, strict liability, negligence, or other tort to the extent permitted by applicable law. It also applies even if Microsoft knew or should have known about the possibility of the damages. The above limitation or exclusion may not apply to you because your country may not allow the exclusion or limitation of incidental, consequential or other damages. MICROSOFT DirectX 9.0c SUPPLEMENTAL END USER LICENSE AGREEMENT FOR MICROSOFT SOFTWARE ("Supplemental EULA") IMPORTANT: READ CAREFULLY - These Microsoft Corporation ("Microsoft") operating system components, including any "online" or electronic documentation ("OS Components") are subject to the terms and conditions of the agreement under which you have licensed the applicable Microsoft operating system product described below (each an "End User License Agreement" or "EULA") and the terms and conditions of this Supplemental EULA. BY INSTALLING, COPYING OR OTHERWISE USING THE OS COMPONENTS, YOU AGREE TO BE BOUND BY THE TERMS AND CONDITIONS OF THE APPLICABLE OPERATING SYSTEM PRODUCT EULA AND THIS SUPPLEMENTAL EULA. IF YOU DO NOT AGREE TO THESE TERMS AND CONDITIONS, DO NOT INSTALL, COPY OR USE THE OS COMPONENTS. NOTE: IF YOU DO NOT HAVE A VALIDLY LICENSED COPY OF ANY VERSION OR EDITION OF MICROSOFT WINDOWS XP MEDIA CENTER EDITION, MICROSOFT WINDOWS 95, WINDOWS 98, WINDOWS NT 4.0 WINDOWS 2000 OPERATING SYSTEM OR ANY MICROSOFT OPERATING SYSTEM THAT IS A SUCCESSOR TO ANY OF THOSE OPERATING SYSTEMS (each an "OS Product"), YOU ARE NOT AUTHORIZED TO INSTALL, COPY OR OTHERWISE USE THE OS COMPONENTS AND YOU HAVE NO RIGHTS UNDER THIS SUPPLEMENTAL EULA. Capitalized terms used in this Supplemental EULA and not otherwise defined herein shall have the meanings assigned to them in the applicable OS Product EULA. General. Each of the OS Components available from this site is identified as being applicable to one or more of the OS Products. The applicable OS Components are provided to you by Microsoft to update, supplement, or replace existing functionality of the applicable OS Product. Microsoft grants you a license to use the applicable OS Components under the terms and conditions of the EULA for the applicable OS Product (which are hereby incorporated by reference except as set forth below), the terms and conditions set forth in this Supplemental EULA, and the terms and conditions of any additional end user license agreement that may accompany the individual OS Components (each an "Individual EULA"), provided that you comply with all such terms and conditions. To the extent that there is a conflict among any of these terms and conditions applicable to the OS Components, the following hierarchy shall apply: 1) the terms and conditions of the Individual EULA; 2) the terms and conditions in this Supplemental EULA; and 3) the terms and conditions of the applicable OS Product EULA. Additional Rights and Limitations. * If you have multiple validly licensed copies of any OS Product, you may reproduce, install and use one copy of the applicable OS Components as part of the applicable OS product on all of your computers running validly licensed copies of the applicable OS Product, provided that you use such additional copies of such OS Components in accordance with the terms and conditions above. For each validly licensed copy of the applicable OS Product, you also may reproduce one additional copy of the applicable OS Components solely for archival purposes or reinstallation of the OS Components on the same computer as the OS Components were previously installed. Microsoft retains all right, title and interest in and to the OS Components. All rights not expressly granted are reserved by Microsoft. * If you are installing the OS Components on behalf of an organization other than your own, prior to installing any of the OS Components, you must confirm that the end-user (whether an individual or a single entity) has received, read and accepted these terms and conditions. * The OS Components may contain technology that enables applications to be shared between two or more computers, even if an application is installed on only one of the computers. You may use this technology with all Microsoft application products for multi-party conferences. For non-Microsoft applications, you should consult the accompanying license agreement or contact the licensor to determine whether application sharing is permitted by the licensor. * You may not disclose the results of any benchmark test of the .NET Framework component of the OS Components to any third party without Microsoft’s prior written approval. SOLELY WITH RESPECT TO THE MICROSOFT VIRTUAL MACHINE FOR JAVA, YOU ARE ONLY LICENSED TO INSTALL THIS OS COMPONENT ON A MACHINE THAT ALREADY CONTAINS A VERSION OF THE MICROSOFT VIRTUAL MACHINE FOR JAVA. IF THE APPLICABLE OS PRODUCT WAS LICENSED TO YOU BY MICROSOFT OR ANY OF ITS WHOLLY OWNED SUBSIDIARIES, THE LIMITED WARRANTY (IF ANY) INCLUDED IN THE APPLICABLE OS PRODUCT EULA APPLIES TO THE APPLICABLE OS COMPONENTS PROVIDED THE APPLICABLE OS COMPONENTS HAVE BEEN LICENSED BY YOU WITHIN THE TERM OF THE LIMITED WARRANTY IN THE APPLICABLE OS PRODUCT EULA. HOWEVER, THIS SUPPLEMENTAL EULA DOES NOT EXTEND THE TIME PERIOD FOR WHICH THE LIMITED WARRANTY IS PROVIDED. IF THE APPLICABLE OS PRODUCT WAS LICENSED TO YOU BY AN ENTITY OTHER THAN MICROSOFT OR ANY OF ITS WHOLLY OWNED SUBSIDIARIES, MICROSOFT DISCLAIMS ALL WARRANTIES WITH RESPECT TO THE APPLICABLE OS COMPONENTS AS FOLLOWS: DISCLAIMER OF WARRANTIES. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, MICROSOFT AND ITS SUPPLIERS PROVIDE TO YOU THE OS COMPONENTS, AND ANY (IF ANY) SUPPORT SERVICES RELATED TO THE OS COMPONENTS ("SUPPORT SERVICES") AS IS AND WITH ALL FAULTS; AND MICROSOFT AND ITS SUPPLIERS HEREBY DISCLAIM WITH RESPECT TO THE OS COMPONENTS AND SUPPORT SERVICES ALL WARRANTIES AND CONDITIONS, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT NOT LIMITED TO, ANY (IF ANY) WARRANTIES, DUTIES OR CONDITIONS OF OR RELATED TO: MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, LACK OF VIRUSES, ACCURACY OR COMPLETENESS OF RESPONSES, RESULTS, WORKMANLIKE EFFORT AND LACK OF NEGLIGENCE. ALSO THERE IS NO WARRANTY, DUTY OR CONDITION OF TITLE, QUIET ENJOYMENT, QUIET POSSESSION, CORRESPONDENCE TO DESCRIPTION OR NON-INFRINGEMENT. THE ENTIRE RISK ARISING OUT OF USE OR PERFORMANCE OF THE OS COMPONENTS AND ANY SUPPORT SERVICES REMAINS WITH YOU. EXCLUSION OF INCIDENTAL,CONSEQUENTIAL AND CERTAIN OTHER DAMAGES. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL MICROSOFT OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, PUNITIVE OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, BUT NOT LIMITED TO, DAMAGES FOR: LOSS OF PROFITS, LOSS OF CONFIDENTIAL OR OTHER INFORMATION, BUSINESS INTERRUPTION, PERSONAL INJURY, LOSS OF PRIVACY, FAILURE TO MEET ANY DUTY (INCLUDING OF GOOD FAITH OR OF REASONABLE CARE), NEGLIGENCE, AND ANY OTHER PECUNIARY OR OTHER LOSS WHATSOEVER) ARISING OUT OF OR IN ANY WAY RELATED TO THE USE OF OR INABILITY TO USE THE OS COMPONENTS OR THE SUPPORT SERVICES, OR THE PROVISION OF OR FAILURE TO PROVIDE SUPPORT SERVICES, OR OTHERWISE UNDER OR IN CONNECTION WITH ANY PROVISION OF THIS SUPPLEMENTAL EULA, EVEN IF MICROSOFT OR ANY SUPPLIER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. LIMITATION OF LIABILITY AND REMEDIES. NOTWITHSTANDING ANY DAMAGES THAT YOU MIGHT INCUR FOR ANY REASON WHATSOEVER (INCLUDING, WITHOUT LIMITATION, ALL DAMAGES REFERENCED ABOVE AND ALL DIRECT OR GENERAL DAMAGES), THE ENTIRE LIABILITY OF MICROSOFT AND ANY OF ITS SUPPLIERS UNDER ANY PROVISION OF THIS SUPPLEMENTAL EULA AND YOUR EXCLUSIVE REMEDY FOR ALL OF THE FOREGOING SHALL BE LIMITED TO ACTUAL DAMAGES INCURRED BY YOU BASED ON REASONABLE RELIANCE UP TO THE GREATER OF THE AMOUNT ACTUALLY PAID BY YOU FOR THE OS COMPONENTS OR U.S.$5.00. THE FOREGOING LIMITATIONS, EXCLUSIONS AND DISCLAIMERS SHALL APPLY TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, EVEN IF ANY REMEDY FAILS ITS ESSENTIAL PURPOSE. Lenke til kommentar
kaffenils Skrevet 2. februar 2009 Del Skrevet 2. februar 2009 For Xbox360 står dette skrevet: Commercial Use. Use of any programs developed for the Xbox platform using the software is restricted to your personal, non-commercial use, with the exception of commercial distribution via Xbox LIVE Marketplace.Det betyr at du ikke kan selge det. Fow Windows er dette det eneste jeg fant som omhandler salg: ii. Commercial Programs using Games for Windows LIVE. You may not use the software to develop commercial programs that connect to Games for Windows LIVE. Hvorfor du synes EULAen er advokatspråk skjønner ikke jeg. Synes det meste var lett forståelig. Lenke til kommentar
Glenn F. Henriksen Skrevet 3. februar 2009 Del Skrevet 3. februar 2009 Du kan lage spill til Windows og selge de og du kan legge ved nødvendige filer som er definert i filen REDIST.TXT. Du må ha en lisens som beskytter de filene minst like godt som denne lisensen. Du kan ikke lage kommersielle spill for Windows Games for LIVE, XBOX360 eller Zune. Hvis du blir med i XNA Creators Club ($99 / år) kan du legge ut spillet ditt for gjennomgang og hvis det blir godkjent kan du selge det til XBOX via LIVE marketplace og få prosenter av salget. Lenke til kommentar
MrLeftfield Skrevet 3. februar 2009 Forfatter Del Skrevet 3. februar 2009 Du kan lage spill til Windows og selge de og du kan legge ved nødvendige filer som er definert i filen REDIST.TXT. Du må ha en lisens som beskytter de filene minst like godt som denne lisensen. Du kan ikke lage kommersielle spill for Windows Games for LIVE, XBOX360 eller Zune. Hvis du blir med i XNA Creators Club ($99 / år) kan du legge ut spillet ditt for gjennomgang og hvis det blir godkjent kan du selge det til XBOX via LIVE marketplace og få prosenter av salget. Tusen takk for den Da vet jeg at jeg kan bruke platformer kit, utvide den med min kode, og prøve å selge produktet Jeg var bare redd for at jeg gjør det, så får jeg en Microsoft mail i boksen om at jeg har brydd copyright og nå vil de ha erstatning fordi jeg brukte "platformer kit" i spillet mitt Lenke til kommentar
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