Gå til innhold

Team Fortress 2 - Snakketråd.


Anbefalte innlegg

Jeg har ikke TF2 her, hva har de endret? Lettere å få hatter?

Her er "update news" copypaste fra steam

 

 

 

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

 

New Content

 

Added King Of The Hill game mode

 

Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them

 

Added lots of new hats

 

 

Additions / Changes

 

Added "Auto Reload" option to the multiplayer advanced options

 

Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing

 

Pistol now fires at a fixed rate, not based on the speed at which you press the firing button

 

Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity

 

Significantly reduced the amount of network traffic being sent

 

Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost

 

Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists

 

Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist

 

Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal)

 

Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps

 

Added an item panel to the spectator cam that shows non-standard items being carried by the player you're spectating

 

Added an "Inspect" key that allows you to look at items being carried by your team mates

 

Backpack improvements:

 

Added drag & drop to move items around. Item positions are maintained on the backend

 

Added multi-select, allowing you to delete multiple items at once

 

Added a new key to the key binding page that opens your inventory directly to your backpack

 

Fixed mouseover panel being incorrectly position when the backpack first appears

 

Cloaked Spies standing in valid backstab positions no longer raise their knife

 

Added current map name and gametype to the bottom right of scoreboard

 

Added class icons to tips on the loadout and loading screens

 

Improved visuals around flags when they're being carried by a player

 

Improved critboosted visuals, making it much clearer when an enemy has critboost

 

Updated the loading panel to show the game type under the map name during level transition

 

In-game chat dialog now supports full Unicode characters

 

Added BLU main menu background

 

Added response caching for some server queries to help reduce the CPU load from DOS attacks

 

Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail

 

 

Map Changes

 

Update PLR_Pipeline

 

Increased the starting advantage in the third round if a team has won the first two rounds

 

Fixed carts not continuing to the second round if they're capped at the same time in the first round

 

Fixed being able to shoot pipebombs over the starting gates in the first round

 

Fixed being able to open the doors in the first round before the setup time was finished

 

Fixed players getting stuck in some doors

 

Fixed players being able to get onto rooftops and out of the map boundaries

 

Fixed other minor bugs and exploits

 

Added community map Arena_Offblast

 

Added community map Cp_Yukon

 

Update Arena_Sawmill

 

Fixed DirectX8 bug where some models would not be visible

 

Fixed exploit with building teleporters outside of the map

 

Updated CP_Granary

 

Made a few changes to improve balance based on competitive community feedback

 

 

Item Reworks

 

The Force of Nature

 

The enemy knockback now only works in close range and behaves more like the Pyro's air blast

 

Enemies cannot be juggled by the FaN's effect

 

The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards

 

Knockback is now scaled by damage done

 

The Sandman

 

A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun

 

Stunned players now take 75% of all incoming damage instead of 50%

 

Ubercharged players can no longer be stunned

 

Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed)

 

The minimum distance to stun a target has been reduced

 

The negative attribute has changed from "no double jump" to "-25 max health"

 

 

Fixes

 

Fixed various issues around layout & presentation of items inside the Backpack and "X is carrying" item dialogs

 

Fixed an exploit that allowed players to work around sv_pure

 

Particle files are now protected by sv_pure

 

Fixed critboost effect getting stuck on when you die while critboosted

 

Fixed Timer HUD element backgrounds not being the correct color if you change teams during waiting for players

 

Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy's knife

 

Fixed an exploit where you could reload The Huntsman faster than intended

 

Fixed Heavy "civilian" exploit

 

Fixed a set of exploits using the DXSupport config files

 

Fixed r_screenfademinsize and r_screenfademaxsize exploits

 

Fixed sentries firing at a fully cloaked Spy if they're still the closest target

 

 

Community requests

 

Added a HUD element for hybrid CTF & CP maps

 

Supports 1 or 2 flags, and any number of CPs

 

Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in their map to enable it

 

Added custom kill server log text "train" and "saw" for deaths caused by these environmental hazards

 

Format: "%s<%i><%s><%s>" committed suicide with "world" (customkill "%s") (attacker_position "%d %d %d")

 

Added new "medic_death" event for server logs

 

Format: "%s<%i><%s><%s>" triggered "medic_death" against "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s")

 

healing is the amount the Medic healed in that life

 

ubercharge (1/0) is whether they died with a full charge

 

Added "func_respawnflag" trigger entity. It will remove & return the flag if a flag carrier touches it, or if the flag falls into it

 

 

 

 

Lenke til kommentar
Videoannonse
Annonse
Pistol now fires at a fixed rate, not based on the speed at which you press the firing button

Perkele!

 

Ellers så var også oppdateringen til Sandman litt rar.

Nei! Den var utrolig nyttig!

 

Double jump + stun! Er du god nok betyr det ingenting om du mister de HP'ene.

Lenke til kommentar
Men etter 500 timer burde man virkelig ha fått en hatt. Slik det er nå er jo bare latterlig. Hvis det ikke hadde vært for at jeg hadde idlet hadde det tatt minst 6 måneder å få 500 timer ingame.

 

no regner jeg med at du ikke har spillt 500 timer etter at muligheten til å få hatter. men sitter med samme problem selv. har spillt MYE uten å fått en eneste hatt :(

Lenke til kommentar
one hit med rocket/ sticky/ demonade

Fail i det greiene der.

 

Jeg kan direct hitte scouts med sandman uten å onehite dem.

 

Jo, jeg har spilt/idlet i minst 500 timer etter at man fikk muligheten til å få hatter.

Så du har da spilt i 21 dager for å få tak i hatter uten å få dem?

 

Da skulle du ha fått noen.

 

Du får omtrent et item hver andre time. Og det er en 3% sjangse for å få en hatt. You do the math.

Endret av n4w
Lenke til kommentar
Gjest Slettet+981287349

Likte updaten jeg:

The negative attribute has changed from "no double jump" to "-25 max health"

Hvordan kan man gjøre achievements da ?

Ubercharged players can no longer be stunned

Denne var genial:

Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist
Lenke til kommentar
Var ikke droprate på hatter 0.05%?

Nei 0.33, skrev feil over. :p

 

Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist

 

Haha, ja. :!:

 

Har hatt problemer med sappers i den ene enden før, behagelig update.

 

Noen som tror dette er en coverup foresten?

Hørte noe snakk om at de skulle legge ut en annen update i skjul av denne.

 

For dere som ikke har det:

http://www.sourceop.com/idler/

Det er et idle program (fult lovlig, ingen cheats) som kobler deg opp mot random servere. Du kan ikke spille i TF samtidig som programmet går, men det er en grei metode å bruke uten at TF skal suge til seg maskinkraft.

 

Untitled-1-9.jpg

Endret av n4w
Lenke til kommentar
Så det kjører ikke tf2? For lappisen her takler ikke TF2 :innocent:

Det kobler bare steam brukeren din opp mot en idle server.

 

Og hvis den reconnecter til nye hvis du skulle falle ut fra den første. :)

 

Men nei, den kjører ikke TF2 direkte.

Lenke til kommentar
Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist

Den her er det beste som har skjedd noen sinne. Skal si det var en del spies som lurte på hvor sapperene deres ble av når jeg spilte i går - feels good, man! Dog, samtidig tror jeg de har kortet ned tiden for hvor lang tid det tar før teleporterne ødelegges.

Lenke til kommentar
Så det kjører ikke tf2? For lappisen her takler ikke TF2 :innocent:

Det kobler bare steam brukeren din opp mot en idle server.

 

Og hvis den reconnecter til nye hvis du skulle falle ut fra den første. :)

 

Men nei, den kjører ikke TF2 direkte.

Da skal jeg mekke TF2 i dag og idle slik :love:

Lenke til kommentar

takker og bukker n4w. har idla i hele natt :)

 

Men en ting jeg lurer på, messer dette opp statestikken i TF2? har allerede resettet den en gang siden jeg ikke var helt fornøyd med at jeg hadde så tullete statestikk pga av idle og alt for høy score på pyro og heavy etter å ha spillt på div unlock maps.

Lenke til kommentar
takker og bukker n4w. har idla i hele natt :)

 

Men en ting jeg lurer på, messer dette opp statestikken i TF2? har allerede resettet den en gang siden jeg ikke var helt fornøyd med at jeg hadde så tullete statestikk pga av idle og alt for høy score på pyro og heavy etter å ha spillt på div unlock maps.

Den påvirker ikke statistikken din nei.

Lenke til kommentar

Opprett en konto eller logg inn for å kommentere

Du må være et medlem for å kunne skrive en kommentar

Opprett konto

Det er enkelt å melde seg inn for å starte en ny konto!

Start en konto

Logg inn

Har du allerede en konto? Logg inn her.

Logg inn nå
×
×
  • Opprett ny...