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  1. What the hell is Chris Roberts thinking? The creator of Wing Commander, who recently returned to game development after spending some time in film production, was in talks to bring his acclaimed series back on EA’s dime. Instead, he spent a year producing a prototype of Star Citizen: a multiplayer, persistent-universe space combat sim with monstrous ambition and no publisher support. “I was having conversations with EA to do another Wing Commander, but I’m not really that interested in doing a next-gen console game and being a part of that loop,” Roberts tells me as he sets up the demonstration. It’s a few weeks before he plans to debut this prototype to the world. “So the pitch is a combination of normal investors, and then cut out the EAs and Activisions and go straight to the die-hard crowd and say, ‘OK, I want to deliver you this, but it’s not going to be a small thing. Not a $500,000 or $100,000 thing. It’s going to be millions. But it’s something you’ll show your friends who play on consoles and they’ll be drooling.’ That’s my intention.” http://www.pcgamer.c...-of-our-dreams/ http://robertsspacei...ries.com/start/ Det mest lovende spillet jeg noen gang har hørt om EVER x 100.
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