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Demo av BRA, NYTT spill for Linux! Kjøp og støtt!


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Nylig ble spillet Penumbra: Overture omtalt på Gamer.no og kom meget godt ut av omtalen.

 

Det som er litt spesielt, og grunnen til denne posten her er ett par tre ting:

  • Spillet ble laget av 3 TRE personer, med lavt budsjett
  • Spillet har egen Linux kompilert kode
  • Dersom man kjøper Linux varianten, så gjøres dette slik at utviklerene lett kan se hvor mange som kjøpte linux kontra windows utgaven!

... dette er forsåvidt bare en antakelse fra min side, men måten de har segregert dette på i "butikken" (linux kan bare kjøpes online) gjør at jeg tror bokhandlings-oppførelsene i budsjettet deres vil vise noe ala xxxx kroner "windows version" og yyyy kroner "Linux version".

 

Spillet kan lastes ned som en demo (300MB) slik at man kan teste om det virker på sin distro, og om man vil kjøpe, koster det 19.99USD / 120,50NOK

 

Men nok prat og spekulasjoner! Ta turen hit og last ned DEMO selv!

 

Spre gjerne nyheten blant andre linux venner, bekjente og fanatikere... :whistle:

Dess fler som kjøper dette for linux, dess større kjangs for at disse gutta fortsetter med Linux kode også etter at de blir store.. som de blir nå antar jeg... :ph34r:

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Videoannonse
Annonse

Demo er på vei ned :D

Vurderes sterkt å kjøpe. Synes det er litt teit at det ikke kommer boxed til linux også :( Jeg liker å spillene mine i fysisk form :p

Men skal heller kjøpe nedlastings versjonen bare for å støtte de på linux siden.

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Hmm.. demoen fungerer ikke :(

"... Your graphics card doesn't support vertex shaders...."

Jeg har en laptop med X1600, så det burde jo gå.

Noen som kan hjelpe?

 

$ glxinfo

Klikk for å se/fjerne innholdet nedenfor
name of display: :1.0

Xlib: extension "XFree86-DRI" missing on display ":1.0".

display: :1 screen: 0

direct rendering: No

server glx vendor string: SGI

server glx version string: 1.2

server glx extensions:

GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,

GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method,

GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe,

GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig

client glx vendor string: ATI

client glx version string: 1.3

client glx extensions:

GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,

GLX_ARB_get_proc_address, GLX_SGI_video_sync, GLX_ARB_multisample,

GLX_ATI_pixel_format_float, GLX_ATI_render_texture

GLX version: 1.2

GLX extensions:

GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,

GLX_ARB_multisample

OpenGL vendor string: ATI Technologies Inc.

OpenGL renderer string: ATI Mobility Radeon X1600

OpenGL version string: 1.2 (2.0.6334 (8.34.8))

OpenGL extensions:

GL_ARB_multitexture, GL_ARB_texture_border_clamp, GL_ARB_texture_cube_map,

GL_ARB_texture_env_add, GL_ARB_texture_env_combine,

GL_ARB_texture_env_dot3, GL_ARB_transpose_matrix, GL_EXT_abgr,

GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract,

GL_EXT_texture_env_add, GL_EXT_texture_env_combine,

GL_EXT_texture_env_dot3, GL_EXT_texture_lod_bias

 

visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav

id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat

----------------------------------------------------------------------

0x2c 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None

0x2d 24 tc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 None

0x2e 32 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 Ncon

0x2f 32 tc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 Ncon

 

$ cat /etc/X11/xorg.conf

Klikk for å se/fjerne innholdet nedenfor
# /etc/X11/xorg.conf (xorg X Window System server configuration file)

#

# This file was generated by dexconf, the Debian X Configuration tool, using

# values from the debconf database.

#

# Edit this file with caution, and see the xorg.conf(5) manual page.

# (Type "man xorg.conf" at the shell prompt.)

#

# This file is automatically updated on xserver-xorg package upgrades *only*

# if it has not been modified since the last upgrade of the xserver-xorg

# package.

#

# If you have edited this file but would like it to be automatically updated

# again, run the following command:

# sudo dpkg-reconfigure -phigh xserver-xorg

 

Section "ServerLayout"

Identifier "Default Layout"

Screen "Default Screen" 0 0

InputDevice "Generic Keyboard"

InputDevice "Configured Mouse"

InputDevice "stylus" "SendCoreEvents"

InputDevice "cursor" "SendCoreEvents"

InputDevice "eraser" "SendCoreEvents"

InputDevice "Synaptics Touchpad"

EndSection

 

Section "Files"

 

# path to defoma fonts

FontPath "/usr/share/fonts/X11/misc"

FontPath "/usr/share/fonts/X11/cyrillic"

FontPath "/usr/share/fonts/X11/100dpi/:unscaled"

FontPath "/usr/share/fonts/X11/75dpi/:unscaled"

FontPath "/usr/share/fonts/X11/Type1"

FontPath "/usr/share/fonts/X11/100dpi"

FontPath "/usr/share/fonts/X11/75dpi"

FontPath "/var/lib/defoma/x-ttcidfont-conf.d/dirs/TrueType"

EndSection

 

Section "Module"

Load "bitmap"

Load "ddc"

Load "dri"

Load "extmod"

Load "freetype"

Load "glx"

Load "int10"

Load "record"

Load "v4l"

Load "vbe"

EndSection

 

Section "InputDevice"

Identifier "Generic Keyboard"

Driver "kbd"

Option "CoreKeyboard"

Option "XkbRules" "xorg"

Option "XkbModel" "pc105"

Option "XkbLayout" "no"

Option "XkbOptions" "lv3:ralt_switch"

EndSection

 

Section "InputDevice"

Identifier "Configured Mouse"

Driver "mouse"

Option "CorePointer"

Option "Device" "/dev/input/mice"

Option "Protocol" "ImPS/2"

Option "ZAxisMapping" "4 5"

Option "Emulate3Buttons" "true"

EndSection

 

Section "InputDevice"

Identifier "Synaptics Touchpad"

Driver "synaptics"

Option "SendCoreEvents" "true"

Option "Device" "/dev/psaux"

Option "Protocol" "auto-dev"

Option "HorizScrollDelta" "0"

EndSection

 

Section "InputDevice"

Identifier "stylus"

Driver "wacom"

Option "Device" "/dev/input/wacom"

Option "Type" "stylus"

Option "ForceDevice" "ISDV4" # Tablet PC ONLY

EndSection

 

Section "InputDevice"

Identifier "eraser"

Driver "wacom"

Option "Device" "/dev/input/wacom"

Option "Type" "eraser"

Option "ForceDevice" "ISDV4" # Tablet PC ONLY

EndSection

 

Section "InputDevice"

Identifier "cursor"

Driver "wacom"

Option "Device" "/dev/input/wacom"

Option "Type" "cursor"

Option "ForceDevice" "ISDV4" # Tablet PC ONLY

EndSection

 

Section "Monitor"

Identifier "Standard skjerm"

HorizSync 28.0 - 72.0

VertRefresh 43.0 - 60.0

Option "DPMS"

EndSection

 

Section "Device"

Identifier "ATI RADEON X1600"

Driver "fglrx"

Option "VideoOverlay" "on"

Option "OpenGLOverlay" "off"

BusID "PCI:6:0:0"

EndSection

 

Section "Screen"

Identifier "Default Screen"

Device "ATI RADEON X1600"

Monitor "Standard skjerm"

DefaultDepth 24

SubSection "Display"

Depth 1

Modes "1440x900" "1024x768" "800x600" "640x480"

EndSubSection

SubSection "Display"

Depth 4

Modes "1440x900" "1024x768" "800x600" "640x480"

EndSubSection

SubSection "Display"

Depth 8

Modes "1440x900" "1024x768" "800x600" "640x480"

EndSubSection

SubSection "Display"

Depth 15

Modes "1440x900" "1024x768" "800x600" "640x480"

EndSubSection

SubSection "Display"

Depth 16

Modes "1440x900" "1024x768" "800x600" "640x480"

EndSubSection

SubSection "Display"

Depth 24

Modes "1440x900" "1024x768" "800x600" "640x480"

EndSubSection

EndSection

 

Section "DRI"

Mode 0666

EndSection

 

Section "Extensions"

Option "Composite" "Disable"

EndSection

 

$ cat hpl.log

Klikk for å se/fjerne innholdet nedenfor
-------- THE HPL ENGINE LOG ------------

 

Creating Engine Modules

--------------------------------------------------------

Creating graphics module

Creating system module

Creating resource module

Creating input module

Creating sound module

Creating physics module

Creating ai module

Creating scene module

--------------------------------------------------------

 

Initializing Resources Module

--------------------------------------------------------

Creating resource managers

Misc Creation

--------------------------------------------------------

 

Initializing Graphics Module

--------------------------------------------------------

Init low level graphics

Setting video mode: 800 x 600 - 32 bpp

Init Glee...OK

Setting up OpenGL

Max texture image units: -1211072896

Max texture coord units: 140434648

Two sided stencil: 0

Vertex Buffer Object: 0

Anisotropic filtering: 0

Multisampling: 0

Vertex Program: 0

Fragment Program: 0

NV Register Combiners: 0

NV Register Combiners Stages: 140434648

ATI Fragment Shader: 0

Creating graphic systems

Creating Renderer2D

Renderer2D created

Creating Renderer3D

Load Renderer3D gpu programs:

Extrude

Could not find a working profile for cg file ''!

CG ERROR : The profile is not supported.

ERROR: Couldn't create program 'ShadowExtrude_vp.cg'

ERROR: Couldn't load 'ShadowExtrude_vp.cg' program! Shadows will be disabled.

Diffuse

Could not find a working profile for cg file ''!

CG ERROR : The profile is not supported.

ERROR: Couldn't create program 'Diffuse_Color_vp.cg'

ERROR: Couldn't load 'Diffuse_Color_vp.cg'

Fog

Could not find a working profile for cg file ''!

CG ERROR : The profile is not supported.

ERROR: Couldn't create program 'Fog_Solid_vp.cg'

ERROR: Couldn't load 'Fog_Solid_vp.cg'

Creating fog textures: Solid Additive Alpha

init sky box

Renderer3D created

Creating screen buffers size 800.000000 : 600.000000

Creating programs

Could not find a working profile for cg file ''!

CG ERROR : The profile is not supported.

ERROR: Couldn't create program 'PostEffect_Blur_vp.cg'

ERROR: Couldn't load 'PostEffect_Blur_vp.cg'!

Could not find a working profile for cg file ''!

CG ERROR : The profile is not supported.

ERROR: Couldn't create program 'PostEffect_Blur_Rect_fp.cg'

Could not find a working profile for cg file ''!

CG ERROR : The profile is not supported.

ERROR: Couldn't create program 'PostEffect_Blur_2D_fp.cg'

Could not find a working profile for cg file ''!

CG ERROR : The profile is not supported.

ERROR: Couldn't create program 'PostEffect_Bloom_vp.cg'

ERROR: Couldn't load 'PostEffect_Bloom_vp.cg'!

Could not find a working profile for cg file ''!

CG ERROR : The profile is not supported.

ERROR: Couldn't create program 'PostEffect_Bloom_fp.cg'

ERROR: Couldn't load 'PostEffect_Bloom_fp.cg'!

Could not find a working profile for cg file ''!

CG ERROR : The profile is not supported.

ERROR: Couldn't create program 'PostEffect_Motion_vp.cg'

ERROR: Couldn't load 'PostEffect_Motion_vp.cg'!

Could not find a working profile for cg file ''!

CG ERROR : The profile is not supported.

ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'

Dynamic loops in motion blur fp not supported, loading static instead.

ERROR: Couldn't load program 'PostEffect_Motion_staticloop_fp.cg'

ERROR: Couldn't load 'PostEffect_Motion_fp.cg'!

Could not find a working profile for cg file ''!

CG ERROR : The profile is not supported.

ERROR: Couldn't create program 'PostEffect_DoF_vp.cg'

ERROR: Couldn't load 'PostEffect_DoF_vp.cg'!

Could not find a working profile for cg file ''!

CG ERROR : The profile is not supported.

ERROR: Couldn't create program 'PostEffect_DoF_fp.cg'

ERROR: Couldn't load 'PostEffect_DoF_fp.cg'!

RendererPostEffects created

Adding engine materials

--------------------------------------------------------

 

Initializing Sound Module

--------------------------------------------------------

Initializing OpenAL.

Trying to open audio device... Success!

Device name:

OpenAL Version Supported: 1.0

Number of channels: 32

--------------------------------------------------------

 

Initializing Game Module

--------------------------------------------------------

Adding engine updates

Initializing script functions

--------------------------------------------------------

 

User Initialization

--------------------------------------------------------

--------------------------------------------------------

 

Exiting Scene Module

--------------------------------------------------------

--------------------------------------------------------

 

Exiting Input Module

--------------------------------------------------------

--------------------------------------------------------

 

Exiting Sound Module

--------------------------------------------------------

--------------------------------------------------------

 

Exiting Graphics Module

--------------------------------------------------------

--------------------------------------------------------

 

Exiting Resources Module

--------------------------------------------------------

Done with tilesets

Done with fonts

Done with scripts

Done with particles

Done with sounds

Done with meshes

Done with materials

Done with Gpu programs

Done with images

Destroyed all textures

Done with sound entities

Done with animations

All resources deleted

--------------------------------------------------------

 

Exiting Physics Module

--------------------------------------------------------

--------------------------------------------------------

 

Exiting System Module

--------------------------------------------------------

--------------------------------------------------------

 

- Deleting lowlevel stuff.

Physics

Sound

Input

Resources

System

Graphics

HPL Exit was successful!

Deleting ATI shader to 0

 

edit: Kom til å tenke på at dette innlegget kansje ikke hører hjemme i denne tråden, jeg kan starte en ny tråd hvis det er ønskelig...

Endret av MapSter
Lenke til kommentar

Spillet krever Direct Rendering. Som det står i glxinfo'en din så mangler du dette. Med andre ord må du installere ATI driverne. Ser forresten at du har fglrx driverne, som er ati driverne. Har samme kort som deg og får det heller ikke til å fungere, så er ett eller anna rart.

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Har spilt demoen litt nå. Må si jeg er imponert. De har klart å lage en veldig uhyggelig stemning i spiller, en stemning som man ikke alltid finner i de nyeste spillene.

 

Mulig jeg punger ut litt for fullversjonen.

Anbefales.

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Demoen fungerte bortimot prikkfritt på min Feisty Fawn. Litt hakking i lyden, men ikke noe ellers. Litt Half Life 2 følelse over det. Ikke sikkert jeg kjøper, men spennende at det går denne veien. Håper andre følger etter.

 

Mvh Meg.

Lenke til kommentar
Demoen fungerte bortimot prikkfritt på min Feisty Fawn. Litt hakking i lyden, men ikke noe ellers. Litt Half Life 2 følelse over det. Ikke sikkert jeg kjøper, men spennende at det går denne veien. Håper andre følger etter.

 

Mvh Meg.

8794937[/snapback]

 

 

130 kroner burde du da ha råd til vel. Jo fler som kjøper jo større sjanse for fler native spill til linux :)

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Så ganske bra ut faktisk, men jeg hater sånne action-element i adventure-spill, så jeg tviler litt på at jeg kommer til å kjøpe spillet.

 

Hvor mye av koden er forresten nødvendig å skrive forskjellig fra OS til OS, om noen vet? Jeg vil jo tro at selve spill-logikken er uavhengig av OS, samt at OpenGL (som jeg antar er brukt her) kjører på de aller fleste OS, så det kan ikke være store forskjeller. Er det ikke da bare ulike lydbiblioteker (men selv det finnes det vel gode multi-platform alternativer til?), filbaner og den slags "små" ting som gjenstår?

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