; crysis 2 HD - autoexec ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Crysis 2 HD - System settings ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; sys_spec = 4 sys_spec_Full = 4 sys_spec_ObjectDetail = 4 sys_spec_Shading = 4 sys_spec_VolumetricEffects = 4 sys_spec_Shadows = 4 sys_spec_Texture = 4 sys_spec_Physics = 4 sys_spec_PostProcessing = 4 sys_spec_Particles = 4 sys_spec_Sound = 4 sys_spec_Water = 4 sys_spec_GameEffects = 4 sys_spec_Quality = 4 ;; sys_MaxFPS = 60 sys_physics_CPU = 3 sys_EarlyMovieUpdate = 1 ;; r_ShadersRemoteCompiler = 0 r_ShaderCompilerServer = r_displayInfo = 1 r_Driver = "DX11" r_driver = dx11 r_BeamsSoftClip = 0 r_EnableAltTab = 0 r_TexMaxAnisotropy = 16 r_DepthOfFieldBokehQuality = 1 r_ColorBits = 32 r_CoronaFade = 1.5 r_CustomVisions = 1 e_LodsForceUse = 0 g_SkipIntro = 1 r_DrawNearFoV = 75 e_WaterOcean = 1 gpu_Particle_Physics = 1 p_Players_Can_Break = 1 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Crysis 2 HD - game effects ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; g_battleDust_enable = 1 g_corpseMinDistance = 80 g_corpseMinTime = 30 g_corpseUnseenTime = 4 i_lighteffects = 1 mfx_Timeout = 0.01 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Crysis 2 HD - objectdetail ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ca_AttachmentCullingRation = 600 ca_DrawFaceAttachments = 1 e_DecalsAllowGameDecals = 1 e_DecalsLifeTimeScale = 4 e_Dissolve = 2 e_LodMin = 0 e_LodRatio = 40 e_Lods = 0 e_MaxViewDistSpecLerp = 2 e_ObjQuality = 4 e_OcclusionCullingViewDistRatio = 2 e_ProcVegetation = 1 e_TerrainDetailMaterialsViewDistXY = 4096 e_TerrainDetailMaterialsViewDistZ = 256 e_TerrainOcclusionCullingMaxDist = 400 e_VegetationBending = 1 e_VegetationMinSize = 0 e_VegetationSpritesDistanceCustomRatioMin = 2 e_VegetationSpritesDistanceRatio = 3 e_ViewDistMin = 20 e_ViewDistRatio = 200 e_ViewDistRatioCustom = 200 e_ViewDistRatioDetail = 200 e_ViewDistRatioLights = 100 e_ViewDistRatioVegetation = 200 e_streamCgf = 0 es_DebrisLifetimeScale = 2 sys_flash_curve_tess_error = 2 ;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Crysis 2 HD - particles ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;; e_ParticlesEmitterPoolSize = 8192 e_ParticlesMaxScreenFill = 256 e_ParticlesMinDrawPixels = 0.01 e_ParticlesObjectCollisions = 2 e_ParticlesPoolSize = 16384 e_ParticlesQuality = 4 r_UseSoftParticles = 1 ;;;;;;;;;;;;;;;;;;;;;;;;;; ; Crysis 2 HD - physics ; ;;;;;;;;;;;;;;;;;;;;;;;;;; e_CullVegActivation = 100 e_FoliageWindActivationDist = 50 e_PhysFoliage = 2 e_PhysOceanCell = 0.25 es_MaxPhysDist = 400 es_MaxPhysDistInvisible = 50 g_breakage_particles_limit = 320 g_joint_breaking = 1 g_tree_cut_reuse_dist = 0 p_gravity_z = -13 p_joint_damage_accum = 2 p_joint_damage_accum_threshold = 0.4 p_max_MC_iters = 12000 p_max_object_splashes = 6 p_max_substeps_large_group = 10 p_num_bodies_large_group = 200 p_splash_dist0 = 14 p_splash_dist1 = 60 p_splash_force0 = 20 p_splash_force1 = 200 p_splash_vel0 = 9 p_splash_vel1 = 20 v_vehicle_quality = 4 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Crysis 2 HD - postprocessing ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; r_Coronas = 1 r_DepthOfField = 2 r_Flares = 1 r_GlowAnamorphicFlares = 1 r_MotionBlur = 2 r_RainMaxViewDist_Deferred = 200 r_UseEdgeAA = 1 r_colorgrading = 2 r_sunshafts = 1 ;;;;;;;;;;;;;;;;;;;;;;;;; ; Crysis 2 HD - quality ; ;;;;;;;;;;;;;;;;;;;;;;;;; q_Renderer = 4 q_ShaderFX = 4 q_ShaderGeneral = 4 q_ShaderGlass = 4 q_ShaderHDR = 4 q_ShaderIce = 4 q_ShaderMetal = 4 q_ShaderPostProcess = 4 q_ShaderShadow = 4 q_ShaderSky = 4 q_ShaderTerrain = 4 q_ShaderVegetation = 4 ;;;;;;;;;;;;;;;;;;;;;;;;; ; Crysis 2 HD - shading ; ;;;;;;;;;;;;;;;;;;;;;;;;; e_DynamicLightsMaxEntityLights = 32 e_GI = 1 e_GIMaxDistance = 200 e_GINumCascades = 1 e_ParticlesLights = 1 e_SkyType = 1 e_SkyUpdateRate = 1 e_TerrainAo = 1 e_TerrainNormalMap = 1 e_VegetationUseTerrainColor = 1 r_DetailDistance = 16 r_DetailNumLayers = 2 r_DetailTextures = 1 r_EnvTexUpdateInterval = 0.025 r_EyeAdaptationBase = 0.2 r_EyeAdaptationFactor = 1 r_HDRBlueShift = 1 r_HDRBrightLevel = 0.75 r_HDRBrightOffset = 4 r_HDRBrightThreshold = 8 r_HDRFlaresCache = 0 r_HDRLevel = 5 r_HDROffset = 20 r_HDRRendering = 2 r_SSAODownscale = 0 r_SSAOQuality = 3 r_TexturesFilteringQuality = 0 r_UsePom = 1 r_refraction = 1 sys_flash_edgeaa = 1 sys_spec_Quality = 4 ;;;;;;;;;;;;;;;;;;;;;;;;; ; Crysis 2 HD - shadows ; ;;;;;;;;;;;;;;;;;;;;;;;;; e_GsmCache = 0 e_GsmLodsNum = 5 e_GsmRange = 3 e_Shadows = 1 e_ShadowsCastViewDistRatio = 1.6 e_ShadowsMaxTexRes = 2048 e_ShadowsOnAlphaBlend = 1 r_ShadowBlur = 3 r_ShadowJittering = 3 r_ShadowsMaskResolution = 0 ;;;;;;;;;;;;;;;;;;;;;;; ; Crysis 2 HD - sound ; ;;;;;;;;;;;;;;;;;;;;;;; s_MPEGDecoders = 32 s_Obstruction = 1 s_ObstructionAccuracy = 1 s_ObstructionUpdate = 0.01 s_ReverbType = 3 s_SoundMoodsDSP = 1 s_VariationLimiter = 1.1 ;;;;;;;;;;;;;;;;;;;;;;;;;; ; Crysis 2 HD - texture ; ;;;;;;;;;;;;;;;;;;;;;;;;;; r_DynTexAtlasCloudsMaxSize = 64 r_DynTexAtlasSpritesMaxSize = 64 r_DynTexMaxSize = 160 r_EnvCMResolution = 2 r_EnvTexResolution = 3 r_ImposterRatio = 0.5 r_TexAtlasSize = 4096 r_TexBumpResolution = 0 r_TexResolution = 0 r_TexSkyResolution = 0 r_TexturesStreaming = 0 r_VegetationSpritesTexRes = 128 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Crysis 2 HD - volumetriceffects ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; e_Clouds = 1 r_Beams = 1 r_BeamsDistFactor = 0.001 r_BeamsMaxSlices = 400 r_CloudsUpdateAlways = 1 ;;;;;;;;;;;;;;;;;;;;;;; ; Crysis 2 HD - water ; ;;;;;;;;;;;;;;;;;;;;;;; e_WaterOceanFFT = 1 e_WaterTesselationAmount = 20 e_WaterTesselationSwathWidth = 20 q_ShaderWater = 4 r_WaterReflections = 1 r_WaterReflectionsMinVisiblePixelsUpdate = 0.025 r_WaterReflectionsQuality = 4 r_WaterUpdateDistance = 0.01 r_WaterUpdateFactor = 0.025 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Crysis 2 HD - Console settings ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; con_Restricted = 0 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Crysis 2 HD - Log settings ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; log_IncludeTime = 1 log_verbosity = 0